1139 次代码提交 (ab866dab-2044-42d5-b629-453d4145c41e)

作者 SHA1 备注 提交日期
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Evgenii Golubev d1f3563b Rename ImportanceSampleGGXViewIndDir() to ImportanceSampleGGXDirVeqN() 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
Tim Cooper 7c771e53 [srl]Fix scene view rendering of fptl and hd loop 8 年前
Evgenii Golubev 0b7d0d75 Update the comment 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 52100761 Use texture Load() instead of sampling 8 年前
Evgenii Golubev c3acc973 Initial implementation of BuildProabilityTables() 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
GitHub 8760c4f3 Merge pull request #65 from Unity-Technologies/LayeredLit 8 年前
GitHub d5fa4483 Merge pull request #64 from EvgeniiG/master 8 年前
Evgenii Golubev 62d91392 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0e06d868 Implement ComputeCubemapTexelSolidAngle() 8 年前
Evgenii Golubev 1e6ba10e Perform stronger artifact clamping 8 年前
Evgenii Golubev b9f2f83e Update the comment 8 年前
Evgenii Golubev 8ad80363 Rename Hammersley and Fibonacci files 8 年前
Evgenii Golubev db24b840 Remove the unused function argument 8 年前
Evgenii Golubev e68c22d7 Rename ImportanceSampleGGXDirIsotropic() to ImportanceSampleGGXViewIndDir() to avoid confusion 8 年前
Evgenii Golubev 65fc4234 Optimize IntegrateLD() by using D_GGX_Inverse() 8 年前
Evgenii Golubev 7e821fe0 Implement ImportanceSampleGGXDirIsotropic() 8 年前
Evgenii Golubev e3a00862 Replace max(0, x) with saturate to save 1 VALU 8 年前
mmikk 922fa26b minor clean up. Didn't need these afterall 8 年前
Evgenii Golubev dba98485 Improve the support of the Fibonacci sequence 8 年前
mmikk 485cc57e prepare for platforms with compute but no texCubeArray 8 年前
Evgenii Golubev 23f38d59 Use the Fibonacci sequence for convolving with GGX 8 年前
mmikk 36652038 enable trilinear on panos for ibl on mobile 8 年前
Evgenii Golubev 2b99d652 Use the optimized version of Hammersley2d() by default 8 年前
GitHub 5cecc6c4 Update README.md 8 年前
Evgenii Golubev b9e6ec25 Remove a redundant addition 8 年前
mmikk c9bc3369 prep work for high-end mobile support 8 年前
Julien Ignace af076815 Merge branch 'master' into LayeredLit 8 年前
Evgenii Golubev 3bd132b7 Use precomputed tables to store the Hammersley2D sequence 8 年前
GitHub 980ae986 Merge pull request #62 from EvgeniiG/master 8 年前