5377 次代码提交 (a9f65e3e-6028-4d94-9e4b-7f2969e12fd4)

作者 SHA1 备注 提交日期
Matt Dean 938ae294 Add pipeline subshader tags for HD 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 6 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 6 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 6 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 6 年前
sebastienlagarde 00c5c204 Fix wrong pragma 6 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 6 年前
GitHub 456f99ff Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix 6 年前
Paul Melamed 66660c1e Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 6 年前
GitHub a29f9db9 Merge pull request #1010 from Unity-Technologies/fix-shader-warning 6 年前
Sebastien Lagarde edfea7bc Fix several shader and C# warning 6 年前
GitHub 2571ef70 Merge pull request #983 from Kink3d/master 6 年前
GitHub 5536e887 Merge pull request #1001 from Unity-Technologies/build/automation 6 年前
GitHub 18c59b2f Merge pull request #1009 from Unity-Technologies/LW-gles2-fix 6 年前
Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 6 年前
uygar 3e0f23cb Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 6 年前
Paul Melamed ace24f84 After cleanup set texture atlas and decal mesh to null so that they get recreated. 6 年前
Evgenii Golubev 46f87a0c Rename 6 年前
Andre McGrail 1c97d1e4 Added 'prefer_hlslcc' directive 6 年前
Tim Cooper ab32fa26 Fix minor warnings 6 年前
Paul Melamed b41682f1 Remove old version of UpdateCachedData 6 年前
Evgenii Golubev 021ed220 Rename auto thickness to mixed thickness 6 年前
uygar db49ba68 Changed atlasing errors to warnings. 6 年前
Paul Melamed 92ea94ec clean up api refactor 6 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 6 年前
Joel de Vahl 5901e35e Added more upgraders 6 年前
Evgenii Golubev 54ddb928 Improve the quality of the auto-thickness results 6 年前
uygar 3251dfad Fixed cascade selection when there are less than max cascades. 6 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 6 年前
GitHub bd94f1f1 Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix 6 年前
Thomas 29610ee1 Fixed runtime enums in the debug window 6 年前
uygar a8fe18b9 Fixed shadow normalbiasmax value not properly being set. 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
GitHub 28affc4f Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix 6 年前
Thomas dbc3bf08 Fixed override checkbox in volume editors 6 年前
GitHub 897f5e29 Save a few ALUs 6 年前
Robert Srinivasiah 071d7e11 Start port of HDRP BigTile to XR 6 年前
Tim Cooper 552f83af Update Callback's to show they are static calls (thanks Rob). 6 年前
Tim Cooper 940d74cc Add high level camera callbacks to HD / LW. 6 年前
GitHub e0656552 Merge pull request #1000 from Unity-Technologies/lwrp-sample-marker 6 年前
GitHub f540dc83 Merge pull request #1002 from Unity-Technologies/cleanup 6 年前
Antti Tapaninen 2ecbc4b6 remove dead code 6 年前
Antti Tapaninen 348a27c1 remove #pragma multi_compile for VR stuff 6 年前
GitHub 9961a78b Merge pull request #997 from EvgeniiG/auto_thickness 6 年前
Robert Srinivasiah 045a8891 Use the same command buffer for both begin and end sample 6 年前
GitHub 8cd8753c Merge pull request #999 from Unity-Technologies/HDRP_MaterialUpgrader 6 年前
Remy 0a059cd0 Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 6 年前
Robert Srinivasiah c6431961 Add support for profiling LWRP cameras 6 年前
Peter Bay Bastian 89956ea8 Update ShaderGraph submodule 6 年前