GitHub
061d9625
Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials
Fixed default materials for UI/Line etc.
7 年前
sebastienlagarde
b6bce381
HDRendePipeline: Fix issue with macro## on PS4
7 年前
GitHub
ab3a52d5
Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder
Fix issue with case sensitive folder
7 年前
sebastienlagarde
775576ee
rename toto/titi Core/Fptl
7 年前
Julien Ignace
7c92df70
Fixed shader compilation on PS4
7 年前
sebastienlagarde
b52ecae0
Rename Core/Fptl to Toto/Titit
7 年前
Julien Ignace
8c46a6ee
Fixed default materials for UI/Line etc.
7 年前
uygar
622d6403
Fixed shadow priority sort being inverted.
7 年前
uygar
1996704d
Fixed hardcoded shadow resource path incorrectly handling out of bounds cases.
Fixed directional lights being subject to shadow distance calculations.
Fixed errors when having empty cascades.
7 年前
GitHub
8a03f18c
Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
7 年前
Sebastien Lagarde
f5f6d525
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
7 年前
GitHub
c185048e
Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup
Cleanup SRP project
7 年前
Sebastien Lagarde
89a7c17b
Clenaup of folders, renaming and warning fix (see details in description)
- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
7 年前
Sebastien Lagarde
1e3ca778
Some cleanup (Remove dirctory shadow, move SSSProfile)
- Move SSSProfile into Lit directory
- Remove unused shadow direcory in HDRP
7 年前
GitHub
72659709
Merge pull request #258 from Unity-Technologies/Update-shadow
Re-enable shadow debug
7 年前
Evgenii Golubev
9c98dd63
Move the world scale into the SSS pass
7 年前
sebastienlagarde
dc6d3e84
HDRenderPipeline: Re-enable shadow atlas visualization + some clean
7 年前
Evgenii Golubev
2455e20c
Revert "Attempt to add shadowing for regular transmission"
This reverts commit 4b39d5e2917acc42307530bf9b82abe6408f0402.
7 年前
sebastienlagarde
0e9f5de7
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow
7 年前
Evgenii Golubev
e146d124
Add the world scale to the SSS pass
7 年前
sebastienlagarde
6e50056f
HDRenderPipeline: Update some type in comment
7 年前
GitHub
e608702b
Merge pull request #257 from Unity-Technologies/Branch_Batching2
Branch batching2
7 年前
Evgenii Golubev
ef74635b
Attempt to add shadowing for regular transmission
7 年前
sebastienlagarde
36fbd6cc
HDRenderPipeline: Relink enable shadow option + add test shadow scene
7 年前
Evgenii Golubev
0f73ed45
Compute the dims of the pixel in VS more accurately
7 年前
GitHub
84e9414c
Merge pull request #253 from Unity-Technologies/submodule-fix
Fixed Post-processing submodule and updated to latest
7 年前
Evgenii Golubev
98e7d6de
Add a small thickness bias
7 年前
GitHub
c660639b
Merge pull request #256 from Unity-Technologies/Add-default-material-for-HD
HDRenderPipeline: Add default material for HDRenderPipeline
7 年前
Evgenii Golubev
7282b3a1
Don't use thickness along the view dir for thin objects
7 年前
sebastienlagarde
dd356d49
HDRenderPipeline: Add support for defaultShader
7 年前
Evgenii Golubev
16e113df
Modify SSS artifact clamping
7 年前
GitHub
fff7894f
Merge branch 'master' into submodule-fix
7 年前
sebastienlagarde
81dd6661
HDRenderPipeline: Fix SSS display with diffuse only display mode
7 年前
Evgenii Golubev
92b0ced1
Reduce SSS artifacts
7 年前
Chman
7ab09c53
Updated HDRenderLoopTest scene to use latest postfx
7 年前
sebastienlagarde
d85c35e5
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-default-material-for-HD
7 年前
Evgenii Golubev
04fd3af5
Use 16 profiles and vtx-NoV weighted thickness
7 年前
Chman
6bfc60cc
Updated post-processing submodule to latest
7 年前
sebastienlagarde
17fe6711
HDRenderPipeline: Add default material for HDRenderPipeline
7 年前
Tim Cooper
00aff75c
[srp ux]Add default shader to the low end pipeline
7 年前
Evgenii Golubev
17647325
Multiply transmittance by the surface albedo
7 年前
Chman
78108891
Added Post-processing submodule back
7 年前
GitHub
b3bacd83
Merge pull request #255 from Unity-Technologies/ux
Ux
7 年前
Evgenii Golubev
a92b6036
Implement transmission for Disney SSS
7 年前
Chman
0b8ea40d
Revert "Make room for the PostProcess submodule"
This reverts commit 8e10e9bc0f9e9125b32e273cfa78a4823f179a70.
7 年前
GitHub
c7298a02
Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags
HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow
7 年前
Evgenii Golubev
dbda911f
Parametrize using the length of the volume mean free path
7 年前
sebastienlagarde
46417646
HDRednerPipeline: Update transmission test + clean code
- Rename Thin Material in Thin objects
- Merge enable transmission and enable thin material in transmission
type
- re-add human head
- fix thin transmission test scene
7 年前
Chman
a1b79178
Make room for the PostProcess submodule
7 年前
Evgenii Golubev
1a787e97
Improve the quality of bilateral weighting
7 年前