509 次代码提交 (a9656da4-ac38-476a-9c97-728ebc5b4afb)

作者 SHA1 备注 提交日期
GitHub 061d9625 Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials 7 年前
sebastienlagarde b6bce381 HDRendePipeline: Fix issue with macro## on PS4 7 年前
GitHub ab3a52d5 Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder 7 年前
sebastienlagarde 775576ee rename toto/titi Core/Fptl 7 年前
Julien Ignace 7c92df70 Fixed shader compilation on PS4 7 年前
sebastienlagarde b52ecae0 Rename Core/Fptl to Toto/Titit 7 年前
Julien Ignace 8c46a6ee Fixed default materials for UI/Line etc. 7 年前
uygar 622d6403 Fixed shadow priority sort being inverted. 7 年前
uygar 1996704d Fixed hardcoded shadow resource path incorrectly handling out of bounds cases. 7 年前
GitHub 8a03f18c Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu 7 年前
Sebastien Lagarde f5f6d525 HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge) 7 年前
GitHub c185048e Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 7 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 7 年前
Sebastien Lagarde 1e3ca778 Some cleanup (Remove dirctory shadow, move SSSProfile) 7 年前
GitHub 72659709 Merge pull request #258 from Unity-Technologies/Update-shadow 7 年前
Evgenii Golubev 9c98dd63 Move the world scale into the SSS pass 7 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 7 年前
Evgenii Golubev 2455e20c Revert "Attempt to add shadowing for regular transmission" 7 年前
sebastienlagarde 0e9f5de7 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow 7 年前
Evgenii Golubev e146d124 Add the world scale to the SSS pass 7 年前
sebastienlagarde 6e50056f HDRenderPipeline: Update some type in comment 7 年前
GitHub e608702b Merge pull request #257 from Unity-Technologies/Branch_Batching2 7 年前
Evgenii Golubev ef74635b Attempt to add shadowing for regular transmission 7 年前
sebastienlagarde 36fbd6cc HDRenderPipeline: Relink enable shadow option + add test shadow scene 7 年前
Evgenii Golubev 0f73ed45 Compute the dims of the pixel in VS more accurately 7 年前
GitHub 84e9414c Merge pull request #253 from Unity-Technologies/submodule-fix 7 年前
Evgenii Golubev 98e7d6de Add a small thickness bias 7 年前
GitHub c660639b Merge pull request #256 from Unity-Technologies/Add-default-material-for-HD 7 年前
Evgenii Golubev 7282b3a1 Don't use thickness along the view dir for thin objects 7 年前
sebastienlagarde dd356d49 HDRenderPipeline: Add support for defaultShader 7 年前
Evgenii Golubev 16e113df Modify SSS artifact clamping 7 年前
GitHub fff7894f Merge branch 'master' into submodule-fix 7 年前
sebastienlagarde 81dd6661 HDRenderPipeline: Fix SSS display with diffuse only display mode 7 年前
Evgenii Golubev 92b0ced1 Reduce SSS artifacts 7 年前
Chman 7ab09c53 Updated HDRenderLoopTest scene to use latest postfx 7 年前
sebastienlagarde d85c35e5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-default-material-for-HD 7 年前
Evgenii Golubev 04fd3af5 Use 16 profiles and vtx-NoV weighted thickness 7 年前
Chman 6bfc60cc Updated post-processing submodule to latest 7 年前
sebastienlagarde 17fe6711 HDRenderPipeline: Add default material for HDRenderPipeline 7 年前
Tim Cooper 00aff75c [srp ux]Add default shader to the low end pipeline 7 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 7 年前
Chman 78108891 Added Post-processing submodule back 7 年前
GitHub b3bacd83 Merge pull request #255 from Unity-Technologies/ux 7 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 7 年前
Chman 0b8ea40d Revert "Make room for the PostProcess submodule" 7 年前
GitHub c7298a02 Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags 7 年前
Evgenii Golubev dbda911f Parametrize using the length of the volume mean free path 7 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 7 年前
Chman a1b79178 Make room for the PostProcess submodule 7 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 7 年前