Evgenii Golubev
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29fe471b
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Clean up and optimize IntegrateLD()
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8 年前 |
GitHub
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3e5093c1
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Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings
Scriptablerenderloop graphicssettings
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8 年前 |
Evgenii Golubev
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ee488f3a
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Add the MIP level bias to the pre-filtered IS
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8 年前 |
GitHub
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b7c05e88
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Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
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8 年前 |
Evgenii Golubev
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ed6081c1
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Fix the name of the procedural shader
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8 年前 |
GitHub
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62b752ee
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Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
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8 年前 |
Evgenii Golubev
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d5c65b58
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Clamp to prevent area light artifacts
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8 年前 |
vlad-andreev
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a1d2bf44
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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53bfede1
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Fix the sky update issue
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8 年前 |
Paul Demeulenaere
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862a569a
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Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
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8 年前 |
GitHub
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418dd0f4
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Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
Evgenii Golubev
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02917d95
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Clean up the SkyHDRI shader
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8 年前 |
sebastienlagarde
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2a67e7e3
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HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
vlad-andreev
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680ca5de
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refactored HDRenderLoopInspector
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8 年前 |
Evgenii Golubev
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6708a6a4
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Revert the MIP copy changes
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8 年前 |
vlad-andreev
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53587e34
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fixed compile error
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8 年前 |
Evgenii Golubev
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afa6ac44
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Disconnect the atmospheric parameters component from the sun since it is a WIP
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8 年前 |
GitHub
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9cc23eb7
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Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Evgenii Golubev
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db620c4f
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Implement a workaround for the broken MIP copy code
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8 年前 |
sebastienlagarde
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4da37c9b
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HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Felipe Lira
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53636330
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Updated project to use new RenderPipeline lifecycle.
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8 年前 |
Evgenii Golubev
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029886ab
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Fix the GPU type of line lights
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8 年前 |
Paul Demeulenaere
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37270dfe
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Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
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8 年前 |
mmikk
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db9d8a33
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fix another revZ problem in ogl
fix another revZ problem in ogl
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8 年前 |
Felipe Lira
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462e7b4d
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Merge branch 'master' into scriptablerenderloop-graphicssettings
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8 年前 |
Evgenii Golubev
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e7cb98c6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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469a2379
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HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
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8 年前 |
GitHub
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b182eb4f
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Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
sebastienlagarde
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935b09ec
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HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
Aras Pranckevicius
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ccdd344f
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API change: SortOptions -> SortFlags
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8 年前 |
GitHub
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8337fa69
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Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
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8 年前 |
Sebastien Lagarde
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1b338186
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HDRenderLoop: SinglePAss work but Tile is broken...
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8 年前 |
Sebastien Lagarde
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575af190
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HDRenderLoop: Fix assert issue
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8 年前 |
Sebastien Lagarde
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546401a2
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HDRenderLoop: Version that compile and display something
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8 年前 |
Sebastien Lagarde
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5afbdc3c
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HDRenderLoop: Push a version with C# that compile
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8 年前 |
Sebastien Lagarde
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37316a28
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
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8 年前 |
mmikk
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1804b00c
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remove
prefix
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8 年前 |
mmikk
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d9c6d51d
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move multicompile to the correct location
move multicompile to the correct location
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8 年前 |
mmikk
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cbedc8ab
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fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
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8 年前 |
Sebastien Lagarde
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0e900c4e
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HDRenderLoop: Commit second draft, need testing
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8 年前 |
Evgenii Golubev
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81eebc83
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Update the project's editor version
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8 年前 |
mmikk
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8ef3ae75
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misc bug fixes
misc bug fixes
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8 年前 |
sebastienlagarde
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5882c727
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HDRenderLoop: Draft of refator not working
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8 年前 |
Evgenii Golubev
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c9a0007c
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Factor out the procedural sky shader
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8 年前 |
mmikk
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c67cdd6a
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only invert z value when not in opengl
only invert z value when not in opengl
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8 年前 |
sebastienlagarde
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d0ebdb4a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
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8 年前 |
runes
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36e49e0d
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Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
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8 年前 |
Julien Ignace
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9ccb7b24
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Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
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8 年前 |
runes
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a5030aa0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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fb30bf8c
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Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
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8 年前 |