Andre McGrail
32f08396
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
Andre McGrail
e4557fc9
Removed shadows from LW test 026
7 年前
Felipe Lira
f4fc9498
Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight.
7 年前
Felipe Lira
9ea83a56
Added Occlusion keyword. Updated materials. More refactor on the shader.
7 年前
Andre McGrail
dd73696d
Fixed Substance load behaviour for test 026
7 年前
Felipe Lira
f01f666d
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
0742fb7a
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
7 年前
Felipe Lira
d1cf8765
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Andre McGrail
ba821dcf
Updated and cleaned all LW pipe tests and re-created template images
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
Felipe Lira
04829cba
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Andre McGrail
8752dc7f
Updated/Added Lightweight pipe tests, created templates
7 年前
GitHub
1b90eb6b
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Julien Ignace
65bd8e1d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前