2877 次代码提交 (a2f65464-8c6f-4710-b457-ff050551eb3e)

作者 SHA1 备注 提交日期
Matt Dean d0f07a14 Add everything to vertex input struct as default 7 年前
Matt Dean 5aa5451a Fixes for PR 7 年前
Matt Dean 6617bfcf Working Lightweight PBR Masters 7 年前
Matt Dean 7a860c7c Initial functional PBR master 7 年前
Matt Dean 2c7d3d45 Some channels working 7 年前
Tim Cooper be067cc2 first real working shader in the 'new' model. 7 年前
Peter Bay Bastian bec6cdbb New preview system and master node preview in inspector 7 年前
Matt Dean fc0d26d6 Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters 7 年前
Tim Cooper 354517e6 Partially working new master node architecture. 7 年前
Peter Bay Bastian 960a174b Move stuff out from Views and Presenters in Drawing/Inspector 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Peter Bay Bastian 64c9a49b Purge usage of presenters and datawatch from graph inspector 7 年前
Matt Dean e1d63321 Initial attempt 7 年前
sebastienlagarde d764ce84 HDRenderPipeline: Update tools tip text in light editor 7 年前
GitHub 180ce393 Merge pull request #400 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde 264c1477 Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde 1f0269ea Integrate feedback on light editor - some renaming and add correct name for lightmode 7 年前
GitHub 2e9e7be4 Merge pull request #399 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde eb326aeb Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde dd1604a5 Add all GUIContent, fix issues with multiple selection and add warning 7 年前
sebastienlagarde 6f7f92f7 Update Test scene 7 年前
sebastienlagarde c8512b23 Fix issue with dumb code to load serialize old data 7 年前
sebastienlagarde f358e105 Fix issue with Cookie 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
GitHub 60b5ff01 Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
sebastienlagarde 19d8082a First draft of new light editor 8 年前
Filip Iliescu 3a0d938d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
sebastienlagarde b748a6bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu 795d7fe8 add particle test scene 7 年前
sebastienlagarde 8a546726 HDRenderPipeline: Update some test material incorrectly flagged as SSS 8 年前
GitHub cf23ecf8 Merge pull request #390 from Unity-Technologies/fptl_async_compute 8 年前
sebastienlagarde 44423085 HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 8 年前
sebastienlagarde 402645af HDRenderPipeline: Update a variable name in layered shader UI based on feedback 8 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
sebastienlagarde 9ae2a6d0 HDRenderPipeline: Fix issue with tessellation shadow and camera relative code 8 年前
Julien Ignace e1c83556 Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF) 8 年前
sebastienlagarde 8ff7a532 HDRenderPipeline: Fix issue with flickering black screen in scene view 8 年前
Julien Ignace c7cdfd34 Downsized all textures from Fern/Tree assets 8 年前
Julien Ignace 962dabd4 Update ShadowsTest scene (made geometry static and added a reflection probe). 8 年前
Julien Ignace 35694075 Fix shader compilation issue on PS4 8 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 8 年前
sebastienlagarde d7ae6457 HDRenderPipeline: Update minor comment on proxy volume 8 年前
sebastienlagarde 11e5ff03 HDRenderPipeline: Fix an issue with proxy volume. Was not working and broken with camera relative 8 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 8 年前
sebastienlagarde dffeb424 Small fix for extreme value 8 年前