Julien Ignace
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a58a777f
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Added first version of vertex wind and a corresponding test scene.
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8 年前 |
sebastienlagarde
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314924b2
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HDRenderPipeline: Fix issue with SSS + add test scene
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8 年前 |
GitHub
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5c930f40
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Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS
HDRenderPipeline: Fix issue with SSS + add test scene
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8 年前 |
Sebastien Lagarde
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b27de01a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal
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8 年前 |
Sebastien Lagarde
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58f36f39
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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8 年前 |
Evgenii Golubev
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6c224d47
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Merge branch 'master'
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8 年前 |
Tim Cooper
|
582adf08
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Merge remote-tracking branch 'origin/master' into test-framework
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8 年前 |
Filip Iliescu
|
3a226917
|
merged master
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8 年前 |
Arnaud Carre
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f27d26c4
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Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
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8 年前 |
Thomas
|
076b0d65
|
Cleaned up unused usings
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7 年前 |
GitHub
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89072748
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Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
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7 年前 |
sebastienlagarde
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71713559
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
GitHub
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f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Peter Andreasen
|
2ef7d649
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merged with master
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7 年前 |
Sebastien Lagarde
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f62941c5
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Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Evgenii Golubev
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8d403196
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Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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ea93b8f4
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Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Felipe Lira
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5f970d63
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Merge branch 'Unity-2017.3' into LightweightPipeline
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7 年前 |
Sebastien Lagarde
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a4fddf9c
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
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7 年前 |
Antti Tapaninen
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84d9c9ea
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fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal
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7 年前 |
GitHub
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e7d77484
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Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
fix texture/sampler naming scheme for WIND_SETTINGS_Tex*
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7 年前 |
Remy
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256e6c9c
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
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7 年前 |
Frédéric Vauchelles
|
09596c67
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Stephane Laroche
|
61ee5830
|
Merge branch 'master' into stacklit
|
7 年前 |
Evgenii Golubev
|
9b95d6ea
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Felipe Lira
|
533beaae
|
Merge branch 'master' into LWRP
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
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7 年前 |
Frédéric Vauchelles
|
4d7f78f1
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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7 年前 |
Yao Xiaoling
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7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
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6 年前 |