Julien Ignace
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1feebf25
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Fixed default value for Smoothness Detail Scale.
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8 年前 |
Tim Cooper
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e9ce1c42
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[srl]Implement c# changes to match the c++ code changes.
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8 年前 |
GitHub
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deff790c
|
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
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8 年前 |
Evgenii Golubev
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11fe42e1
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Introduce 'invalidRTI'
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8 年前 |
Julien Ignace
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31325bbd
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Fixed some missing keywords for LayeredLit shader.
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8 年前 |
Filip Iliescu
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e94eb9e2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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4534d45f
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Make sure the sky pass does not modify the alpha channel
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8 年前 |
GitHub
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d687439f
|
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
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8 年前 |
Julien Ignace
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e4a32a00
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Fixed update of sky renderer when changing the type in the CommonSettings.
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8 年前 |
Evgenii Golubev
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9ae68594
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Clean up and refactor the procedural sky
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8 年前 |
Julien Ignace
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0a254c57
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Merge branch 'master' into SkyFramework
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8 年前 |
Evgenii Golubev
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92a11b73
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Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
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8 年前 |
GitHub
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d09c8d89
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Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
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8 年前 |
Julien Ignace
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819c7c46
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Merge branch 'master' into SkyFramework
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8 年前 |
Julien Ignace
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d3f35f1a
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- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
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8 年前 |
GitHub
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63b94ab1
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Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
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8 年前 |
Julien Ignace
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8f84aa6a
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Added color and depth buffers to the builtin sky parameters.
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8 年前 |
GitHub
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58a746e5
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Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
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8 年前 |
Filip Iliescu
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5da35f57
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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8bbe4289
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Merge remote-tracking branch 'upstream/master'
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8 年前 |
GitHub
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f9dba956
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Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
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8 年前 |
GitHub
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e9f42525
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Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
sebastienlagarde
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ca1454a1
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HDRenderLoop: Submit 2 HDRI for our scene
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8 年前 |
Julien Ignace
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75e969dc
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Hacked in a better PCF for directional light.
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8 年前 |
GitHub
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8937d782
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Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
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8 年前 |
Julien Ignace
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9a38f1ae
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Updated LayeredLit test scene with UV2
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8 年前 |
Julien Ignace
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0198ab8f
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Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
GitHub
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396c29de
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Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
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8 年前 |
Sebastien Lagarde
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e0e583ec
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HDRenderLoop: Correction to depth offset added
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8 年前 |
Sebastien Lagarde
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3852f3a1
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HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
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8 年前 |
Sebastien Lagarde
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d79f7fb8
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HDRenderLoop: Some formatting
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8 年前 |
Sebastien Lagarde
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2a400360
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HDREnderLoop: fix an issue
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8 年前 |
Sebastien Lagarde
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42aa5061
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HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
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8 年前 |
Filip Iliescu
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e3544e2d
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added debug view for reflections in fptl SRL
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8 年前 |
Sebastien Lagarde
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0c1762ae
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
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8 年前 |
Filip Iliescu
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3d25b8df
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Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
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8 年前 |
sebastienlagarde
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506d2826
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HDRenderLoop: Add UV2 control
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8 年前 |
GitHub
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5905c1d5
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Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
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8 年前 |
GitHub
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e668399e
|
Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
sebastienlagarde
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ad90df53
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HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
sebastienlagarde
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4f1e723e
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HDRenderLoop: Miss one file in previous commit
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8 年前 |
GitHub
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d85c76fd
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Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger
HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
sebastienlagarde
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d681dbc6
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HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
GitHub
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731fd93e
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Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
sebastienlagarde
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6d50a5af
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HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
Julien Ignace
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a06bdec6
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- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
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8 年前 |
GitHub
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7fa32b4e
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Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
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8 年前 |
Julien Ignace
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0ffa139c
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Removed some useless tests for SkyManager creation.
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8 年前 |
GitHub
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6b8997e6
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Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
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8 年前 |
Julien Ignace
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e5e20762
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Fixed compilation after merge/update of native code.
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8 年前 |