42 次代码提交 (9ee28856-67b0-4028-abe9-e38a52977212)

作者 SHA1 备注 提交日期
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前
Peter Bay Bastian d5813d06 Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field 7 年前
Peter Bay Bastian 5ef7f04d Move GetRequirements into ShaderGraphRequirements and give it a nicer name 7 年前
Peter Bay Bastian 0055dc00 Rename LegacyAttribute to FormerNameAttribute 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Tim Cooper 25b66c4b fixing merge 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper ad906af4 Creating mini shader graph library / fixing gamma -> linear colours 7 年前
Tim Cooper 8aab03fe Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
Tim Cooper 5c4cbe12 For LW use the proper shader paths that get exported from the LW package.. 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 4f8a273e Fix UV bindings for preview shader and Unlit master 7 年前
GitHub 87638b44 Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 25109a19 Extend PBR master functionality 7 年前
Matt Dean 7c4099ec Fix Screen Position and Reflection Probe nodes 7 年前
Tim Cooper 9e8d791f [FIX]#105 properly adapt input to master node when going from v2->v3/4 7 年前
Tim Cooper 179e0ef0 [FIX]#168 Add alpha into unlit node. 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Peter Bay Bastian 8de769dd Move lightweight sub-shaders and templates to SRP repository 7 年前
Peter Bay Bastian b3445484 Add wrapper for `Assembly.GetTypes()` which won't throw an exception 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Jens Holm 49ac046f Add funciton to handle duplicate naming 7 年前
Jens Holm f1e0d4a5 Add docstring to the sanitize function 7 年前
Peter Bay Bastian e7f9893d Rebuild previous branch (see comments) 7 年前
Peter Bay Bastian 4dfbc988 Fix per-stage requirements and translations part 1 7 年前
Peter Bay Bastian a107a23e Major shader generation refactor part 1 7 年前
Peter Bay Bastian a7789fc7 PR fixes #1 7 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 7 年前
Matt Dean 26a4b39a HD subshaders branch rebuild 7 年前
Peter Bay Bastian 6db9deb9 Make PreviewProperty check a bit nicer and fix a warning 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
GitHub 57c37d06 Merge pull request #1355 from Unity-Technologies/sg/show-generated-code 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Matt Dean ad13e4b0 Add Face Sign functionality to LWRP, HDRP and preview subshaders 7 年前
Chris Tchou f37d6cf2 First pass HDRP lit vertex anim 7 年前
Chris Tchou d3bcb929 Fixes for vertex animation velocity buffer, screen position 7 年前
Chris Tchou 9f55549e Fix for HD Unlit master node screen position and advanced features. 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
GitHub 6d4f0be7 New template parser (#1532) 6 年前