5962 次代码提交 (9eddf969-b4c6-4c1a-9e58-cbf5a7412200)

作者 SHA1 备注 提交日期
Stephane Laroche e1727d9d Merge branch 'master' into stacklit 7 年前
GitHub 6c9988ce Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug 7 年前
sebastienlagarde 5799a070 Fix issue with override value in debug 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
GitHub 78501232 Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test 7 年前
sebastienlagarde 18ff5152 Update shot graphic test 7 年前
GitHub 4a8c5ab6 Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function 7 年前
sebastienlagarde 4a94d626 Share GetPreIntegratedFGD 7 年前
Frédéric Vauchelles 6d0e67cc Moved buffered history system to HDCamera 7 年前
GitHub 15da236b Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
sebastienlagarde 5f5c5dd3 Update SSS graphic test 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde 838474da HDRenderpipeline: Remove unused file - we ahve a converter now 7 年前
GitHub 517c5afd Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD 7 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 7 年前
GitHub a6d193f9 Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
GitHub ff5089b7 Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode 7 年前
Kay Chang 947cb257 WIP adding switch support (not working yet). 7 年前
GitHub 7dd0b991 Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster 7 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 7 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
GitHub 7a36e4e2 Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster 7 年前
GitHub 7804b03a Revert "Expose the number of light indices per clustered tile" 7 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 7 年前
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 7 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 7 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 7 年前
GitHub fa4597b9 Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode 7 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 7 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 7 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 7 年前
Felipe Lira 298cb6b0 Auto format of shader graph files. 7 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 7 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 7 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 7 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 7 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 7 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 7 年前
Yao Xiaoling 9b87080c Removed displacement mode. 7 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 7 年前
Raymond Graham 05e90af9 Increase light indices count per cluster. 7 年前
Felipe Lira dbaba107 Fixed shader warning from last changeset. 7 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
Raymond Graham e53b33fe Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes." 7 年前
GitHub 52d2cf4e Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster 7 年前
Evgenii Golubev b465602c Optimize 7 年前