28 次代码提交 (9dbfe2c5-666a-4f49-ba29-518c3b5680fc)

作者 SHA1 备注 提交日期
Felipe Lira 9dbfe2c5 Renames assets to Pipeline convention. 8 年前
Felipe Lira 38a9956f Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
Felipe Lira 065244b9 Created base setup to support both metallic and specular in LDPipeline 8 年前
Felipe Lira 9bcbdc22 Added the "RenderPipeline" shader tag. moved all settings from QualitySettings to Pipeline asset. 8 年前
Felipe Lira 33d7e522 Upgrade mateiral upgrader to suit LDRenderLoop needs. 8 年前
Felipe Lira 6fff2662 Updated default pipeline asset to more conservative lowend settings. 8 年前
Felipe Lira f39c298e Fixed error after merge. 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
Felipe Lira 17101aa5 Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop. 8 年前
Felipe Lira e606701e Added support to query shadowbias from Light. Fixed glossiness in specular. 8 年前
Felipe Lira 94d1068c Added 4 tap shadowmap filtering. 8 年前
Felipe Lira db6e8103 - Optimized tangetToWorld matrix multiplication 8 年前
Felipe Lira d9ff7a64 Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
Felipe Lira 5450c598 Fixed Lightmap issue and shadow issues on mobile. 8 年前
Felipe Lira 89e8323a Added a material upgrader to convert VikingVillage materials to LD Pipeline ones. 8 年前
Felipe Lira 926abc33 Changed shader to specular setup and made a few cleanups. 8 年前
Felipe Lira 5dcbc378 Removed old ScriptableRenderLoop and Pipeline namespaces. 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Felipe Lira 21e43adc Added Fog 8 年前
Felipe Lira 3bba2de4 Added NormalMap, Emission and Occlusion 8 年前
Felipe Lira 7adeb563 Added non-directional Lightmap support 8 年前
Felipe Lira c9e863e4 Shadow slice resolution being computed automatically for best fit in the shadow atlas. 8 年前
Felipe Lira 695bb05c Fixed shadow cascade interpolation issues. Fixed the case when no cascade was enabled was causing wrong shadowmap rendering. 8 年前
Felipe Lira a749dbac Fixed cascade index selection. 8 年前
Felipe Lira 42f40c32 Updated LowEndRenderPipeline to use the new RenderPipelineAsset 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Felipe Lira 5ccdddfc LowEndMobile Pipeline - Added Shadows. 8 年前