m_ShadowSettings.shadowAtlasWidth = m_Asset.ShadowAtlasResolution;
m_ShadowSettings.shadowAtlasHeight = m_Asset.ShadowAtlasResolution;
m_ShadowSettings.maxShadowDistance = QualitySettings.shadowDistance;
m_ShadowSettings.maxShadowLightsSupported = 1;
switch (m_ShadowSettings.directionalLightCascadeCount)
{