sebastienlagarde
|
77789151
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Peter Bay Bastian
|
fa8baa2c
|
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
|
8 年前 |
mmikk
|
5802bde9
|
remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
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8 年前 |
sebastienlagarde
|
115b193a
|
HDRenderLoop: fix shadow code
|
8 年前 |
Paul Demeulenaere
|
8592d7d0
|
Add an index to RequiresMeshUV, allows require UV1 to UV3
|
8 年前 |
sebastienlagarde
|
cf14676d
|
HDRenderLoop: regenerate header hlsl after merge
|
8 年前 |
Paul Demeulenaere
|
2c0192a0
|
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
|
8 年前 |
sebastienlagarde
|
22c94004
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Paul Demeulenaere
|
c1f9ae7d
|
Add WorldBitangentNode (with IMayRequireBitangent behavior)
|
8 年前 |
vlad-andreev
|
d51bbb44
|
subproject commit
|
8 年前 |
Tim Cooper
|
9f1103ac
|
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
|
8 年前 |
vlad-andreev
|
2e2c8f30
|
meta file for the external test scenes
|
8 年前 |
Tim Cooper
|
f62762b2
|
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
vlad-andreev
|
ff751a5a
|
add ScriptableRenderLoopScenes as a submodule
|
8 年前 |
Tim Cooper
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47d64c52
|
[mat graph]Remove implicit node creation now that we have better code generation framework.
|
8 年前 |
vlad-andreev
|
da9f3bfc
|
Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
|
8 年前 |
Paul Demeulenaere
|
94144e69
|
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
|
8 年前 |
vlad-andreev
|
ba65c3af
|
add test scenes submodule
|
8 年前 |
Paul Demeulenaere
|
51383cec
|
Add world tangent node (with IRequireTangent behavior)
|
8 年前 |
vlad-andreev
|
070a44dc
|
added include guards to hlsl codegen
|
8 年前 |
Paul Demeulenaere
|
94f746ff
|
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
|
8 年前 |
vlad-andreev
|
88b6b90d
|
fix missing shader in fptl renderloop asset
|
8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
|
8 年前 |
vlad-andreev
|
61cde378
|
remove old prototype
|
8 年前 |
sebastienlagarde
|
fd7cfe17
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
|
8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
|
8 年前 |
GitHub
|
89924c46
|
Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
|
8 年前 |
Peter Bay Bastian
|
be11b1e0
|
"Show in project"-button now works
|
8 年前 |
Sebastien Lagarde
|
eed1a7a3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
|
8 年前 |
Peter Bay Bastian
|
c6e6d4e4
|
Refactored title bar button into own drawer
|
8 年前 |
Sebastien Lagarde
|
55ac2b41
|
HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
|
8 年前 |
Peter Bay Bastian
|
53ab6c81
|
Added options button (not functional yet)
|
8 年前 |
sebastienlagarde
|
d2827571
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
|
8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
sebastienlagarde
|
cb428a02
|
HDRednerLoop: Again msising file...
|
8 年前 |
Peter Bay Bastian
|
621f548e
|
Style tweaks and minor code clean-up for title bar
|
8 年前 |
sebastienlagarde
|
f53cd1c7
|
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
|
8 年前 |
Peter Bay Bastian
|
c299e028
|
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
|
8 年前 |
GitHub
|
685cbab5
|
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
|
8 年前 |
mmikk
|
6761d9b5
|
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
|
8 年前 |
Peter Bay Bastian
|
08a32f0c
|
Removed absolute positioning from TitleBar
|
8 年前 |
sebastienlagarde
|
8cf763ef
|
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
|
8 年前 |
mmikk
|
6062ecfb
|
enable big tile pruning by default
enable big tile pruning by default
|
8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
|
8 年前 |
sebastienlagarde
|
e0f00a34
|
Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
|
8 年前 |
mmikk
|
dd5961c9
|
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
|
8 年前 |
julienf-unity
|
bb982188
|
Remove imported.asset files
|
8 年前 |
Sebastien Lagarde
|
2ffcb7f1
|
HDRenderLoop: Misc test
|
8 年前 |
mmikk
|
0ea8b5f2
|
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
|
8 年前 |
julienf-unity
|
07fa7d87
|
Fix compilation with runtime merge
|
8 年前 |