mmikk
20aeb365
use FirstSetBit_Hi() instead as firstbithigh()
use FirstSetBit_Hi() instead as firstbithigh()
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
mmikk
962b7001
adding the pre-pass on clustered
adding the pre-pass on clustered
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
mmikk
cc63cac6
ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
mmikk
802c6dbc
ps4 compiler didn't care for the repeat declaration.
ps4 compiler didn't care for the repeat declaration.
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
mmikk
11332e04
switch to using our actual pound defines.
switch to using our actual pound defines.
8 年前
Peter Bay Bastian
5b3b60c7
Fix for serialized selection
8 年前
mmikk
39a9d002
switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
mmikk
d68f5478
first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Sebastien Lagarde
86a99676
HDRenderLoop: Fix compil error
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Sebastien Lagarde
91638db9
HDRenderLoop: Small bias to see something
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Sebastien Lagarde
b3d6e1ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
mmikk
8f2bc45a
fix ambiguity error message in ps4 shader compiler
fix ambiguity error message in ps4 shader compiler
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
mmikk
8dc19aa6
fix a clamping bug when fine pruning disabled in fptl
fix a clamping bug when fine pruning disabled in fptl (should be at 64
not 24).
8 年前
Sebastien Lagarde
4e046798
HDRenderloop: lot of missing file...
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
mmikk
82be5118
separate out fine pruning to a separate function
separate out fine pruning to a separate function
8 年前
Sebastien Lagarde
e3c7667f
HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Sebastien Lagarde
b0bf5e66
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
mmikk
794e5e25
oops, forgot to remove this
oops, forgot to remove this
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
mmikk
4e597199
separate out sort routines
separate out sort routines
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
mmikk
1c4a150e
finally got around to replacing this with a suitable intrinsic
finally got around to replacing this with a suitable intrinsic
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
vlad-andreev
6d674ea7
forgot to commit a file
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
vlad-andreev
258d1284
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
runes
c4b3eb4f
Tile Debug: Omit zeros
8 年前
vlad-andreev
1f804bdc
moved editor-specific shader generator code to an Editor folder
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
vlad-andreev
7a51ba61
submodule commit
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Aras Pranckevicius
a219411f
Update after API changes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
mmikk
e94fe786
minor clean up
minor clean up
8 年前
Sebastien Lagarde
36745c50
HDRenderloop: Remove flags from light + experiment bias on receiver
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前