5342 次代码提交 (9d72d513-35c8-49a8-923e-88ab6e9e42bc)

作者 SHA1 备注 提交日期
Evgenii Golubev 9b69f28e Use fast inverse-transpose to compute the width factor 8 年前
vlad-andreev 93ca6ef0 more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
vlad-andreev 6533bb0d [hd] shadow settings editor 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 1575f4d9 Add a TODO 8 年前
vlad-andreev a3bbf88f material upgrader: support texture scale/offset, disable saving assets for now 8 年前
Aras Pranckevicius 786fa232 basic example: whoops it was not clearing the depth buffer :) 8 年前
Evgenii Golubev 0ad558b0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
joeante 27f77d09 remove more unnecessary stuff 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Evgenii Golubev 95829e58 Enforce the evaluation order for correct constant propagation 8 年前
joeante bf55bcca Remove unnecessary stuff 8 年前
Sebastien Lagarde d954a72e HDRenderLoop: Add k_identity4x4 8 年前
Evgenii Golubev d71ed4a1 Remove the function sq() 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Evgenii Golubev 702da3ab Replace the reciprocal with the division for readability 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub b691a844 Merge pull request #18 from EvgeniiG/master 8 年前
Evgenii Golubev fe62dd2b Remove an outdated TODO 8 年前
Evgenii Golubev bfabcc16 Implement GetEllipsoidalDistanceAttenuation() for line and area lights 8 年前
Evgenii Golubev 2c052fee Fix numerical integration issues 8 年前
Evgenii Golubev 60997982 Naming consistency improvements 8 年前
Evgenii Golubev f2bf0055 Perform branching on light type earlier 8 年前
Evgenii Golubev 8ba9f706 Make the LTC line algorithm numerically safe 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0ae839d1 Add TODOs 8 年前
Evgenii Golubev a8c88c7d Add dielectrics for testing 8 年前
Evgenii Golubev 700f909f Update preprocessor definitions 8 年前
Evgenii Golubev ca4fef9f Add the initial implementation of LTC line lights 8 年前
GitHub e23c3b62 Merge pull request #19 from Unity-Technologies/LitUI_Splitting 8 年前
Evgenii Golubev 22326553 Optimize and clean up LineIrradiance() 8 年前
Paul Demeulenaere edb3630a Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges) 8 年前
Aras Pranckevicius 4e936089 Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at) 8 年前
Evgenii Golubev 6ee97da3 Remove the redundant TODO 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Julien Ignace 1622e984 - Disabled SkyRendering when no HDRI is present. 8 年前
Evgenii Golubev 70e2eef6 Add a small LTC line light optimization 8 年前
Julien Ignace 4b803be4 Fixed compilation and renaming because of last merge. 8 年前
Evgenii Golubev ffa02031 Fix, clean up and optimize the line light code 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 5607262f Add a test dielectric material 8 年前
Aras Pranckevicius d6928d42 API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives 8 年前
Evgenii Golubev 4e6796fb Update comments 8 年前
Aras Pranckevicius a4012bb1 API change: ReflectionProbe APIs renamed 8 年前
Evgenii Golubev 58a0f9c9 Update performance-related comments 8 年前
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Sebastien Lagarde aa503023 HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects 8 年前
Sebastien Lagarde c140222d HDRenderLoop: Fix directional light issue with single pass 8 年前