Matt Dean
d84ea3c2
Fixes for Depth Texture and Normals Texture Nodes
7 年前
Peter Bay Bastian
cd4618e1
Add field dragger to vector inputs
7 年前
Matt Dean
7f9b8cab
Motion Vector Texture Node
7 年前
Peter Bay Bastian
e1281f8c
Fixes for new node style
7 年前
Matt Dean
1daf0032
Normals Texture Node
7 年前
Peter Bay Bastian
7fd5c8ef
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
874bec55
Depth Texture Node
- SamplerShaderProperty
7 年前
GitHub
8d403174
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
7 年前
Peter Bay Bastian
14bcb1d7
Full-resolution preview in blackboard
7 年前
Matt Dean
8e410579
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
6a3937c7
Swizzle Node
7 年前
Matt Dean
7b095256
Transform Node Fixes
7 年前
Peter Bay Bastian
632951a4
a few updates to the party preview
7 年前
Matt Dean
66be97cf
Split Node improvements
- Fix error with single channel input
- Clean code
7 年前
Matt Dean
e9a12809
Object Node
7 年前
Peter Bay Bastian
b2ec0ce4
Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview
7 年前
mathieum-unity
1fda7c7b
preview Collapse button only visible when hovering
7 年前
Matt Dean
96fb4fb6
Flip Node Improvements
- Pass flip as an argument to method
- Switch to abs(flip - value)
- Handle preview rendering path
- Handle reuse of method
7 年前
Matt Dean
7cc96aea
Camera Node Improvements
7 年前
Peter Bay Bastian
016d19e2
Enable pixel cache on PortInputView
7 年前
mathieum-unity
4e0aa7d7
Fixed default expanded state
7 年前
Matt Dean
20cf4421
Flip Node
- Added ToggleControl (first pass)
7 年前
Matt Dean
446c232d
Screen Node
7 年前
Peter Bay Bastian
abe8b7b6
Remove pixel cache disables in a few places
7 年前
mathieum-unity
d7f591a9
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
7 年前
Peter Bay Bastian
066bcccb
Remove unneeded GV capability code
7 年前
Peter Bay Bastian
c32f3531
Fix color space issue with checkerboard shader
7 年前
Peter Bay Bastian
92d36ad3
Fix for collapse preview button
7 年前
Peter Bay Bastian
f615cb37
Work with new GraphView slot coloring
7 年前
mathieum-unity
120a0ffe
clean up before merge
7 年前
Matt Dean
2cc3b58e
Fix Channel Mask node
- Convert to Abstract derived
- Move channel validation check to node side
- Cleanup
7 年前
Matt Dean
c06cd050
Fixes for PR
Also made function reusable for different node insatnces
7 年前
Sebastien Lagarde
ccb1518c
HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA)
-reintroduce previously removed enabledFptlwhenCluster and rename it to
enableFptlForForwardOpaque
New rules are:
// Deferred opaque always use FPTL, forward opaque can use FPTL or
cluster, transparent always use cluster
// When MSAA is enabled, we only support cluster (Fptl is too slow with
MSAA), and we don't support MSAA for
7 年前
Sebastien Lagarde
a1452574
Move RenderLightingDebug to RenderDebugOverlay
Remove RenderLightingDebug function and move the debug code to
RenderDebugOverlay
7 年前
Sebastien Lagarde
2b182986
HDRenderPipeline: Update tile/cluster debug menu
7 年前
Sebastien Lagarde
0593b15a
HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton
7 年前
Evgenii Golubev
cf214dfc
Improve the comment
7 年前
Sebastien Lagarde
61e9390a
HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent
- remove all the cluster settings option
7 年前
Evgenii Golubev
5b3b76c3
Put macros into their own header
7 年前
Sebastien Lagarde
bb966f19
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
7 年前
Evgenii Golubev
f589fe1b
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
7 年前
Sebastien Lagarde
0765c21b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
20a6a00a
Fix FastSign()
7 年前
GitHub
63809e17
Fix grammar
7 年前
Evgenii Golubev
7b837f0b
Implement function templates in HLSL
7 年前
Evgenii Golubev
2c51f96c
Clean up Common.hlsl
7 年前
GitHub
7b280e46
Fix a regression in the tessellation code
7 年前
GitHub
e4a9c3c8
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
7 年前
Evgenii Golubev
13210372
Use macros instead of directly referencing matrix variables
7 年前
GitHub
4595e943
Add a comment
7 年前