GitHub
|
8e4b370d
|
Merge pull request #596 from Unity-Technologies/metal
metal fixes
|
7 年前 |
Felipe Lira
|
eb04f46b
|
updated srp packed version.
|
7 年前 |
Antti Tapaninen
|
fddd397a
|
pass placeholder _SkyTexture in proper texture format
|
7 年前 |
Felipe Lira
|
0069001b
|
Added fix to subtractive mode.
|
7 年前 |
Antti Tapaninen
|
f53de9f7
|
unify only_renderers list, fix typos
|
7 年前 |
Sebastien Lagarde
|
f98dfd68
|
HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only
|
7 年前 |
Felipe Lira
|
b3ebc0d2
|
Removed some variants to reduce build time.
|
7 年前 |
Antti Tapaninen
|
355ac358
|
enable tess shaders for metal
|
7 年前 |
Sebastien Lagarde
|
61e38068
|
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
|
7 年前 |
Felipe Lira
|
6c725111
|
LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
|
7 年前 |
GitHub
|
36c8a29b
|
Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
|
7 年前 |
Felipe Lira
|
048d72e1
|
Propertly Initializing asset resources when a new Lightweight pipeline is created.
|
7 年前 |
Sebastien Lagarde
|
54642339
|
HDRenderPipeline: Remove multiplicative mode 2
|
7 年前 |
Evgenii Golubev
|
a3be44b0
|
Add comments
|
7 年前 |
Felipe Lira
|
1496a464
|
Fixed shader error when in color space gamma.
|
7 年前 |
Sebastien Lagarde
|
8e92ddef
|
HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
|
7 年前 |
Felipe Lira
|
50de2c20
|
Bumped SRP package version.
|
7 年前 |
Evgenii Golubev
|
974fa5e1
|
Reduce the number of dependent texture reads
|
7 年前 |
Felipe Lira
|
fda645b1
|
Bumped SRP package version.
|
7 年前 |
Peter Bay Bastian
|
ffe95b56
|
[subpackage] Add option to save .npmrc file for publishing other packages at the same time
|
7 年前 |
Felipe Lira
|
18e0d6e8
|
Merge branch 'Unity-2017.3'
|
7 年前 |
GitHub
|
c646275f
|
Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
|
7 年前 |
GitHub
|
4f47fa6e
|
Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
|
7 年前 |
sebastienlagarde
|
43c10ade
|
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
|
7 年前 |
sebastienlagarde
|
06524b75
|
HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
|
7 年前 |
sebastienlagarde
|
188e343b
|
HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
|
7 年前 |
Evgenii Golubev
|
816893ee
|
Remove a magic number
|
7 年前 |
GitHub
|
894dac3c
|
Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
|
7 年前 |
Evgenii Golubev
|
4a50580e
|
Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
|
7 年前 |
Evgenii Golubev
|
88791113
|
Replace FLT_SMALL with FLT_EPSILON
|
7 年前 |
Evgenii Golubev
|
1c6c73d4
|
Add a macro for Swap()
|
7 年前 |
Evgenii Golubev
|
b1513a17
|
Update the template macros to only support integers and floats
|
7 年前 |
Tim Cooper
|
0ceca805
|
Add transparency modes.
|
7 年前 |
Tim Cooper
|
a0602cf5
|
Generalised PBR / Unlit master
|
7 年前 |
Matt Dean
|
736a2328
|
Add LOD input and inline reflection vector
|
7 年前 |
Peter Bay Bastian
|
9d6fad5e
|
Make "convert to subgraph" undoable (doesn't delete the sub graph though)
|
7 年前 |
Tim Cooper
|
1d641fec
|
For final shader generation use the master node.
|
7 年前 |
Matt Dean
|
f14af0f4
|
Added Cubemap nodes
|
7 年前 |
Peter Bay Bastian
|
9aa25c1e
|
Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
|
7 年前 |
Tim Cooper
|
f559320c
|
'working' previews.
|
7 年前 |
Matt Dean
|
0eff0dec
|
Add Normal unpack mode for Texture 2D Node
|
7 年前 |
Peter Bay Bastian
|
fe10dc56
|
Fix bug causing preview to be now shown after creating a node
|
7 年前 |
Tim Cooper
|
6f035d8a
|
hack and slash.
|
7 年前 |
Peter Bay Bastian
|
0d6ff9c3
|
Flip change check in EnumControlView and remove unused field
|
7 年前 |
Matt Dean
|
dadccc50
|
Merge branch 'master' into node-channel
|
7 年前 |
Matt Dean
|
c3edb9c7
|
Ambient Node
|
7 年前 |
Tim Cooper
|
da15e457
|
dirty first pass pass architecture.
|
7 年前 |
GitHub
|
a8dfafe4
|
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
|
7 年前 |
Matt Dean
|
b53566fb
|
Fog Node
|
7 年前 |
Peter Bay Bastian
|
f463b52e
|
Make HeightToNormal node use a UV slot rather than manually binding to UV channel
|
7 年前 |