4803 次代码提交 (9c4fcdf9-72c2-41af-a685-554889fe4c52)

作者 SHA1 备注 提交日期
sebastienlagarde 9afa4d41 First draft 7 年前
John 42efbec7 Set ss shadowmap RT format back to R8 from debug visualize. 7 年前
Evgenii Golubev 7ce9f50d Fix issues with domain reload 7 年前
sebastienlagarde 59dc8140 HDRenderPipeline: Exclude undesired camera from debug menu 7 年前
John 2d7df006 World space position reconstruction via unprojection 7 年前
Evgenii Golubev 58320a0e Add a way to disable contribution of punctual lights 7 年前
sebastienlagarde 97369805 HDRenderPipeline: Exclude undesired camera from debug menu 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev 03f7d07a Add preliminary ambient probe support 7 年前
sebastienlagarde 238158b1 Fix enableShadows in framesettings nor working 7 年前
Tim Cooper 3fbc756d Fix reference to screenspace shadow shader so that it can be referenced in a build. 7 年前
Evgenii Golubev df21d121 Fix NaNs arising from division by 0 7 年前
GitHub 7b5699cd Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
sebastienlagarde 89cfaa68 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888 7 年前
GitHub 70db5d4a Merge pull request #886 from Unity-Technologies/lw-vr-keywords 7 年前
Tim Cooper 8319254f VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
Remy 901f41aa Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window" 7 年前
sebastienlagarde 7323bbbc Correct rounding 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
GitHub f3a96513 Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization 7 年前
Remy bba59d17 Working (still some errors to fix) test result window. 7 年前
Sebastien Lagarde 3cdc6c4e Pack normal on 1212bit in 888 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
Peter Bay Bastian 80df0805 Update package files 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
GitHub c0bd137f Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
Sebastien Lagarde a71a2bfd Add script for update of this PR 7 年前
Sebastien Lagarde c4aa55e3 Update assert 7 年前
Sebastien Lagarde 0697b83f Fix another issue with coatmask not apply on fresnel0 7 年前
Sebastien Lagarde 1947a858 Fix clear coat coarse energy conservation 7 年前
Sebastien Lagarde 3c196d9b Add missing subsurfaceMask > 0 test in case of transmission only 7 年前
Sebastien Lagarde 06cc94c3 Update comment 7 年前
uygar a6b4b937 Set the default depth bias to 0. 7 年前
sebastienlagarde 98adeabc Fix UI 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
sebastienlagarde abfe6dcf Fix shader compilation 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
sebastienlagarde 5d53f892 fix end of line issue 7 年前
sebastienlagarde ff116711 Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 7 年前
sebastienlagarde 8f73bb93 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
GitHub 655420d5 Merge pull request #881 from EvgeniiG/master 7 年前
sebastienlagarde a4930170 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde 69ae5cb4 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
GitHub 9f95e73a Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction 7 年前
uygar c278421b Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range. 7 年前