Joachim Ante
|
7f741951
|
Initial ScriptableRenderLoop
|
9 年前 |
sebastienlagarde
|
1a1f4a3a
|
HDRenderLoop: Add area light precomputed table
|
8 年前 |
Aras Pranckevicius
|
4e936089
|
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
|
8 年前 |
Arnaud Carre
|
e81123d0
|
added scene populated to a large grid of capsules
|
8 年前 |
Arnaud Carre
|
a98e1734
|
simplify shader to hell and ability to have one material per scene or per object
|
8 年前 |
Arnaud Carré arnaud@unity3d.com
|
2913ae51
|
now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )
|
8 年前 |
Antti Tapaninen
|
f97d3a10
|
tweak project settings for metal
|
8 年前 |
Julien Ignace
|
df95d960
|
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
|
8 年前 |
Mikko Strandborg
|
fa549add
|
Create branch for renderpass test scene
|
8 年前 |
Felipe Lira
|
52030767
|
Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting.
|
8 年前 |
Julien Ignace
|
293776aa
|
Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
|
8 年前 |
Filip Iliescu
|
7344b48c
|
update project settings for iOS and metal
|
8 年前 |
runes
|
c445e599
|
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
|
8 年前 |
Antti Tapaninen
|
2cce2981
|
Merge branch 'master' into metal
|
8 年前 |
Arnaud Carre
|
43f996df
|
new test scene to bench the new batcher ( NewBatcherBench1 )
|
8 年前 |
Arnaud Carre
|
24796c7d
|
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
Filip Iliescu
|
8eef028b
|
merged master
|
8 年前 |
sebastienlagarde
|
f11eea5a
|
HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
|
8 年前 |
Filip Iliescu
|
74f56073
|
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
|
8 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
|
8 年前 |
sebastienlagarde
|
9bfa31a7
|
HDRenderPipeline;: Update graphic project for latest C++
|
8 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
8 年前 |
sebastienlagarde
|
90dcb63d
|
HDRenderPipeline: Update test scene with clear coat test
|
7 年前 |