641 次代码提交 (996cc98f-2ecf-404c-972d-985742d9b8d4)

作者 SHA1 备注 提交日期
Tim Cooper ab7317bb [Mat Graph]Run code formatter 8 年前
Tim Cooper 1b049752 [Material Graph] Rename and reorganise the repository. 8 年前
Tim Cooper 9398ce96 [Material graph]Fix preview render for 2d nodes (use correct color space. 8 年前
Aras Pranckevicius 48cd6d9a API change: ComputeDispatch -> DispatchCompute 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
Sebastien Lagarde 52eb3436 HDRenderLoop: Make cubemap code compile 8 年前
sebastienlagarde 510e127a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub c081640f Update readme 8 年前
sebastienlagarde 524694c1 HDRenderloop: very Minor update 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前
Aras Pranckevicius f3056d0a Update git ignores 8 年前
Aras Pranckevicius 370ba5f9 Cleanup unnecessary files 8 年前
GitHub 5c1656e1 Added license 8 年前
GitHub ebad79a0 Added readme 8 年前
Aras Pranckevicius 3333b3d3 FPTL: fix decoding of emission buffer 8 年前
Aras Pranckevicius 1a967df9 API changes update: renamed RendererConfiguration members 8 年前
Sebastien Lagarde a71d48c9 HDRenderLoop: Fix a warning 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
mmikk aca1be24 prepare for available emission 8 年前
runestubbe b8491dc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde dc88f7bf HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
runestubbe dea646ba Lightlistbuild optimizations 8 年前
sebastienlagarde 02b23d6e HDRenderloop: fix issue after merging 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
mmikk 56b1c9d5 separating out some utility functions which make sense for conventional fwd as well as tiled. 8 年前
mmikk cde3f5db minor crap 8 年前
mmikk 08e41ba8 include quick sphere test in fptl as well 8 年前
mmikk c297bec3 ensure sorted volume shapes within each model type 8 年前
Tim Cooper a8d80b3f [Material graph]Add imgui block for texture controls. Fix controls so they have the correct height. 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
Tim Cooper 51f6cf0b [Material graph] Fix control id issues when there are two nodes of the same type 8 年前
Julien Ignace 0ca194bd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper a6b1e348 [MaterialGraph]Add mapping between data base type and draw data type. 8 年前
Julien Ignace c9694590 HDRenderLoop : Moved Layered Shader tex2D* to unified macros. 8 年前
Tim Cooper 36e3583e [MaterialGraph]Allow connection code back in + delete edges 8 年前
sebastienlagarde 134d81bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 719fdb9a HDRenderLoop: Added a LayeredLit material test to JulienTest scene. 8 年前
Tim Cooper 8dc43619 [mat graph]Readd the delete operator. 8 年前
Julien Ignace 0c37e8d3 HDRenderLoop LayeredLit: Merge layers sync button to only one "Sync-all" button. 8 年前
Tim Cooper 66cea910 allow adding nodes again. 8 年前
sebastienlagarde e6e4de0a HDRenderLoop: Update convention 8 年前
Julien Ignace d097419c HDRenderLoop LayeredLit : Added the possibility to choose the number of layers. 8 年前
Tim Cooper d55cb3d6 [material graph]Fixing position + serializing positions 8 年前
Sebastien Lagarde b08cad3f HDRenderLoop: Add missing subsurfaceProfile handling 8 年前
Tim Cooper 8736b714 color node now updates dependent nodes when the color is modified. 8 年前
Julien Ignace e235debb HDRenderLoop: Fixed Lit shader GUI when switching various input options. 8 年前