Julien Ignace
aa1bffc3
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
8 年前
GitHub
96590201
Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
8 年前
Evgenii Golubev
b68675c5
Use more samples by default
8 年前
Julien Ignace
b322b140
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
8 年前
sebastienlagarde
ff5e75b4
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
Evgenii Golubev
478a2e31
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
c0f37e55
Merge pull request #80 from Chman/postfx-hack
Temporary post-processing stack for artists
8 年前
GitHub
70604c23
Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
8 年前
sebastienlagarde
35e24da6
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
8 年前
GitHub
610b8d11
Merge pull request #79 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
GitHub
800198d1
Fixed TransformObjectToTangent
8 年前
GitHub
e4cfb75c
correct reflect in case of two sided
8 年前
Evgenii Golubev
47bf244a
Consistently handle 'NdotL' problems
8 年前
GitHub
4c6fa573
Change blendNormal to BlendNormalRNM
8 年前
Evgenii Golubev
e3de02f6
Clean up the sampling code
8 年前
GitHub
730aa021
add comment
8 年前
Evgenii Golubev
847d26fc
Remove dead code
8 年前
GitHub
0e7babab
Update LitData.hlsl
8 年前
Chman
9e250d76
Added a quick & dirty post-processing stack for artists until the big one is ready
8 年前
Evgenii Golubev
d81d6e8a
Remove roughness clamping from IBL
8 年前
Julien Ignace
364394a6
Restored wrongly deleted code.
8 年前
Chman
fc2f9126
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack
8 年前
sebastienlagarde
6521b4be
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
Evgenii Golubev
649f076a
Fix perceptualRoughnessToMipmapLevel() and add comments
8 年前
Julien Ignace
c5bf4cfb
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
8 年前
Chman
8361dbe0
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'
8 年前
GitHub
7cff9079
Merge pull request #78 from EvgeniiG/master
PBS Fixes and Improvements
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
4925d00e
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
GitHub
93985053
Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support
HDRenderPipeline: Add support for LatLong reflection
8 年前
sebastienlagarde
12a52bf3
HDRenderPipeline: Add support for LatLong reflection
8 年前
GitHub
c51e0506
Merge pull request #75 from Unity-Technologies/Add-Normal-Scale
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
sebastienlagarde
0d8aeb13
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
GitHub
71ba84c3
Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow
HDRenderPipeline: Fix-point-light-shadow
8 年前
sebastienlagarde
291b4c6d
HDRenderPipeline: Fix-point-light-shadow
8 年前
Julien Ignace
9613bb46
- Added the possibility for material layers to inherit from the base layer normal map.
- Changed the way normal are handled in Lit/LayeredLit shader so that we could properly implement the point above (namely, GetSurfaceData now returns the tangent space normal instead of world space directly, this allows to blend them correctly for layered shader).
8 年前
GitHub
973d16b4
Merge pull request #73 from Unity-Technologies/LayeredLit
Layeredlit improvements
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
sebastienlagarde
5b4bc0d3
HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings
8 年前
Evgenii Golubev
08cf94d6
Fix anisotropic GGX (again)
8 年前
sebastienlagarde
373eab23
HDRenderPipeline: Forget to rename the main cs file
8 年前
Evgenii Golubev
3758fdee
Fix the white furnace test failure
8 年前
GitHub
0a0c9298
Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
Evgenii Golubev
4e84f59a
Remove redundant operations
8 年前
sebastienlagarde
da1063e4
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
Evgenii Golubev
0a562a91
Optimize the computation of 'NdotL' during importance sampling
8 年前
sebastienlagarde
70e09822
Delete HDRenderLoop asset
8 年前
Evgenii Golubev
839c2ec2
Add a TODO
8 年前
GitHub
23f2ee44
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
8 年前