1593 次代码提交 (95a0d58b-938d-4f14-882f-8be46443c5df)

作者 SHA1 备注 提交日期
GitHub 1dc6a510 Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene 8 年前
Tim Cooper d608f760 Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde 55b83cf2 HDRenderPipeline: Second update for artists - layered shader 8 年前
Tim Cooper b182e9cd fix issue where render would not be recreated. 8 年前
sebastienlagarde ffb6c390 HDRenderPipeline: Update layered material based on artists feedback 8 年前
Tim Cooper a529e88b Add common / sky settings to HD Inspector 8 年前
Julien Ignace 273ab865 Updated GI test scene (added baked versus realtime light) 8 年前
runes ccfbd936 Added UNITY_EDITOR #if's to fix ps4 build 8 年前
Tim Cooper b999f813 fix formatting 8 年前
sebastienlagarde fe297c77 HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup 8 年前
Tim Cooper d69bfb33 restore local post fx (remove global) 8 年前
GitHub 342f3efc Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered 8 年前
Tim Cooper 136a6bd0 Fixing assets. 8 年前
sebastienlagarde a9389efe HDRenderPipelin: Add tiling paramater for layered (missing file) 8 年前
Tim Cooper 3403e16c set default skybox 8 年前
sebastienlagarde ada64deb HDRenderPipeline: Add tiling paramater for layered 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 154f98dd Merge remote-tracking branch 'origin/preview-cameras' 8 年前
Tim Cooper d6293d68 [SRP]Fix changed API 8 年前
GitHub 58e4eacd Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering 8 年前
Sebastien Lagarde 0ba2f558 HDRenderPipeline: Fix issue with cluster rendering - enable by default with tile for opaque 8 年前
Sebastien Lagarde da3da19b HDRenderPipeline: Attempt to fix cluster rendering 8 年前
Evgenii Golubev 93d62bbb Use point sampling to avoid filtering across depth discontinuities 8 年前
Sebastien Lagarde 408e09aa HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
Evgenii Golubev 7d07a953 Optimize and remove dead code 8 年前
Sebastien Lagarde a5af41b2 HDRenderPipeline: Remove reflection probe to prevent NULL fail until fix. 8 年前
Evgenii Golubev 8aa3f256 Accurately sample the combination of two Gaussians 8 年前
sebastienlagarde e0d3ad66 HDRenderPipeline: Quix fix about HeightBlend mode v2 for layered material 8 年前
Evgenii Golubev 27059d4f Use standard deviation instead of variance as it is more intuitive 8 年前
GitHub 906bb804 Merge pull request #119 from EvgeniiG/master 8 年前
Evgenii Golubev 0447d898 Increase max. supported variance to 4 8 年前
Evgenii Golubev fa646a10 Separate "scatter push" for Rayleigh and Mie 8 年前
sebastienlagarde 24f0a144 HDRenderPipeline: Move Density/opacity of Layered material in standard mode 8 年前
Evgenii Golubev 1014d65e Improve bilateral weighting and alpha blending 8 年前
Evgenii Golubev 4c2626c3 Disable height fog during cubemap rendering 8 年前
GitHub ecd950f5 Merge pull request #118 from Unity-Technologies/Update-layered-material 8 年前
Evgenii Golubev e4af7f76 Improve bilateral weighting 8 年前
Evgenii Golubev 399b7f4d Prevent the rotation of the sun with the sky 8 年前
GitHub 85cd5542 Merge pull request #117 from EvgeniiG/master 8 年前
Evgenii Golubev 48b18910 Improve the quality of importance sampling 8 年前
Evgenii Golubev b1a7cdc0 Fix the flipped Y axis (due to a D3D convention) for the procedural sky 8 年前
Chman 5cd2bb50 Removed useless code 8 年前
sebastienlagarde 810afcf1 HDRenderPipeline: Update layered material 8 年前
Evgenii Golubev 2f1d213f Importance sample two Gaussians based on the interpolation weight 8 年前
Evgenii Golubev 269e987f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Chman f8c4dad7 Find serialized properties using an expression instead of a string (safer and won't break on refactor) 8 年前
GitHub 1d3fd842 Merge pull request #116 from Unity-Technologies/Add-layered-displacement 8 年前
Evgenii Golubev d892fdad Reduce the minimal supported variance to 0.05 8 年前
Julien Ignace 3fdb1fb7 Missing files 8 年前