2673 次代码提交 (9464aaa0-d65a-4c3f-98bd-50d293a55866)

作者 SHA1 备注 提交日期
Peter Bay Bastian ff8de4d3 New attribute-based system for node controls 7 年前
Jens Holm cc2d2e3f Add resize handle withh draggable functionality to MaterialNodeView 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
damian 815e2106 Fixed compatibale anchor finding. 7 年前
Peter Bay Bastian f92611b1 Force remapping of `assemblyName` to `Assembly-CSharp-Editor` 7 年前
Tim Cooper 4e26b4fc First pass working layered graph :) 7 年前
damian 73ca4594 No-presenters works: Fractal and Vector1 node creation and deletion. 7 年前
Peter Bay Bastian c002d689 Move graph things from Runtime to Editor 7 年前
Tim Cooper 7809cfe9 refactoring material graph to allow for layered materials. 7 年前
Peter Bay Bastian 3930a641 Remove GraphEditorPresenter 7 年前
Tim Cooper 79841e4c Starting to work layer graph 7 年前
Peter Bay Bastian 513db118 Fix updating of node positions until we get rid of presenters 7 年前
Tim Cooper 9557fcee Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph 7 年前
Peter Bay Bastian a3385c0f Undo/redo prototype 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Peter Bay Bastian 33e9b11f Log warning with source when shader has error 7 年前
Jens Holm 2ab88d19 Add title to PreviewNode 7 年前
Peter Bay Bastian df04d0ce Use current ambient probe for preview rendering 7 年前
Peter Bay Bastian 3b205c79 UIElements-based shader properties in inspector 7 年前
Peter Bay Bastian dc01b9ae Fix constructor in ShaderPropertyRemoved 7 年前
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
GitHub 8814cf02 Merge pull request #435 from Unity-Technologies/Unity-2017.3 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
GitHub d5b454e5 Merge pull request #429 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace bc57fd4a Small fixes based on PR feedback 7 年前
Julien Ignace 61fc8ab8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 35fa0617 Merge pull request #426 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace ce27bfcb - Added possibility to add "Runtime Only" debug items to the debug window. 7 年前
GitHub 5710175b Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Julien Ignace 9314e011 Added the possibility to do alpha test only depth prepass in deferred. 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 3151b43b Merge pull request #423 from Unity-Technologies/Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 63209502 Merge pull request #419 from Invertex/2017.3-Invertex 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
Julien Ignace c024c281 Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue) 7 年前
GitHub 3a89f231 Merge pull request #420 from EvgeniiG/Unity-2017.3 7 年前
uygar 6f7557f5 Added new define to control register usage in the shadow library. 7 年前
Evgenii Golubev a9e543a5 Properly disable sky lighting when sky settings are disabled 7 年前
GitHub 63f03b6e Merge pull request #416 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev ea6b4b2e Add helper code to solve issues with reflection probes 7 年前
GitHub 3907ee76 Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal 7 年前
GitHub 5220738e Update LitVelocityPass.hlsl 7 年前
Julien Ignace 9c3561fd Fixed Vertex Normal usage in vertex shaders when needed by the Wind. 7 年前
sebastienlagarde 29051d8c HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前