83 次代码提交 (93c3dc2b-8000-4509-b01c-f744e3707269)

作者 SHA1 备注 提交日期
GitHub 6f4d4474 Merge pull request #198 from EvgeniiG/master 8 年前
Evgenii Golubev e5611f42 Fix the view-dependent depth offset issue 8 年前
runes c39b8a1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 1255a80d Merge pull request #194 from Unity-Technologies/MaterialUpgrader 8 年前
sebastienlagarde 18f8c46b HDRenderPipeline: Move remove tessellation option to a debug submenu 8 年前
sebastienlagarde 0bb0aa64 HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only) 8 年前
runes f120a09b added feature branches to lightloop 8 年前
sebastienlagarde 0628ecc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes e8f45e5f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub f7b462a1 Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene 8 年前
sebastienlagarde 9ecfcedf HDRenderPipeline: fix compilation issue 8 年前
sebastienlagarde 7ae52cc4 HDRednerPipeline: Update tessellation test 8 年前
sebastienlagarde 9a196aa2 HDRenderPipeline: Add material definition for research scientist 8 年前
sebastienlagarde 6f9ae514 HDRenderPipeline: Change area light data to public so they can be access by external class 8 年前
runes 12d98082 fixed tile debugging dropdown 8 年前
GitHub e547a0db Merge pull request #196 from Unity-Technologies/Branch_FreeCamInScenes 8 年前
Julien Ignace f13c2c98 Fixed material bindings on Cascaded test scene. 8 年前
GitHub ea39b5ac Merge pull request #195 from Unity-Technologies/Branch_ComputeBufferSmallRefacto 8 年前
Julien Ignace 7a3ff433 Put a free camera in all the test scenes. 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Torbjorn Laedre 99f55b34 Bugfix: Don't try to use editor API when compiling for standalone target. 8 年前
sebastienlagarde 10132594 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Torbjorn Laedre 18149668 MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc). 8 年前
sebastienlagarde 59346f03 HDRenderPipeline: Fix one missing modification for relative path 8 年前
Torbjorn Laedre 3f2bccf6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 83d580f4 Merge pull request #193 from Unity-Technologies/Update-abstraction-of-cubemap-array 8 年前
sebastienlagarde f4696e8d HDRenderPipeline: Update abstraction of cubemap array for mobile 8 年前
Torbjorn Laedre 90252d1d Moved common classes into UnityEngine.Experimental.Rendering namespace. 8 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
sebastienlagarde 54e58bd8 HDRenderPipeline: Missing fix in common.hlsl for LOD cross fade 8 年前
Julien Ignace 0c28f619 - PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet) 8 年前
GitHub 464f63e0 Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade 8 年前
Rune Stubbe 6f5f9da4 Fixed UI for Tile Debug Modes 8 年前
sebastienlagarde 046b6d98 Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade 8 年前
Torbjorn Laedre e84f6bea Fixed compiler warning. 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 05d5c60c Merge pull request #190 from EvgeniiG/master 8 年前
Evgenii Golubev 589e1b1d Remove the getter of SubsurfaceScatteringSettings 8 年前
Evgenii Golubev e6b3dce9 Replace the hard-coded constant with SSS_UNIT_CONVERSION 8 年前
Evgenii Golubev 92012aec Fix serialization issues 8 年前
Evgenii Golubev 8add767a Turn SSS profiles into assets (2) 8 年前
sebastienlagarde 4f43da2d HDRenderPipeline: Add LOD cross fade (need C++ update) 8 年前
Evgenii Golubev d8bae2f5 Reduce the maximal SSS radius 8 年前
sebastienlagarde f16a65f7 HDRenderPipeline: revert recent change on structure buffer for shader for PS4 as it was not the problem 8 年前
Evgenii Golubev 1cbcdabc Turn SSS profiles into assets 8 年前
sebastienlagarde c878c834 HDRenderPipeline: Update ProjectVersion.txt file 8 年前
Antti Tapaninen 93c3dc2b Revert "HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders" 8 年前
Torbjorn Laedre 4a41f355 SRP PostProcess renaming. 8 年前
Evgenii Golubev 21c9c877 Restore the previous test of the HDRenderLoopTest scene 8 年前