Felipe Lira
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11a8a1a4
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MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity.
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8 年前 |
Felipe Lira
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9f7c7922
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Added custom shader material to set correctly shader keywords for LRRenderPipeline.
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8 年前 |
Felipe Lira
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00dbd214
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Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture.
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8 年前 |
Felipe Lira
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870e00ba
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Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference.
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8 年前 |
Felipe Lira
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f48ff264
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Further renaming to keep consistency with documentation.
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8 年前 |
Felipe Lira
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fba67c86
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Name refactors and conversion from tabs to spaces.
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8 年前 |
Felipe Lira
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3fc943aa
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Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.
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8 年前 |
sebastienlagarde
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3ccea10f
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Merge branch 'master' into ssao-test
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8 年前 |
Filip Iliescu
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dda281fd
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Merge branch 'master' into classicDeferredMobile
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8 年前 |
David Rogers
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85744e59
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Local merge
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8 年前 |
David Rogers
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36baac01
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Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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9c290707
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merge changes from remote to local branch
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8 年前 |
Arnaud Carre
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d070d1b8
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Merge branch 'master' into Branch_Batching2
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8 年前 |
Felipe Lira
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231211f7
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Added more objects to multiple point lights scene
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7 年前 |
Arnaud Carre
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a9656da4
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Merge branch 'master' into Branch_Batching2
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7 年前 |
Filip Iliescu
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4adbf45e
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Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
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23202e49
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merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Felipe Lira
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0afc0404
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Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
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7 年前 |
Felipe Lira
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d1cf8765
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
GitHub
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a82f6ffc
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Peter Andreasen
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867c8236
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Merge remote-tracking branch 'origin/master' into sample_game
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7 年前 |
Julien Ignace
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674d0efe
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |