3030 次代码提交 (90ff0b6e-3487-451d-a0c6-3229a474902f)

作者 SHA1 备注 提交日期
Julien Ignace a474f9d0 Fixed sky default light probe when no SkySetting is set. 7 年前
Frédéric Vauchelles 8ad5930b [BC6H] Added test scene 7 年前
Felipe Lira bad32f17 fixed issue that package manager was not being able to load lightweight pipeline resources properly. 7 年前
GitHub 13a468ea Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 3099539f Add displacement graphic test. 7 年前
Julien Ignace 536372e5 Fixed shadow map creation code in the shadow framework. 7 年前
Frédéric Vauchelles 5a04f3fb [BC6H] Added BC6H compression 7 年前
Felipe Lira 4ec47f43 Merge branch 'LightweightPipeline' 7 年前
GitHub fa729f24 Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass 7 年前
Felipe Lira 721479c6 Bumped version of srp package. 7 年前
Sebastien Lagarde 407e1d7d Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass 7 年前
GitHub 3dfc1b66 Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass 7 年前
Sebastien Lagarde fd96ccd7 HDRenderPipeline: Add ColorMask0 to depth and shadow pass 7 年前
GitHub 8e4b370d Merge pull request #596 from Unity-Technologies/metal 7 年前
Felipe Lira eb04f46b updated srp packed version. 7 年前
Antti Tapaninen fddd397a pass placeholder _SkyTexture in proper texture format 7 年前
Felipe Lira 0069001b Added fix to subtractive mode. 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
Sebastien Lagarde f98dfd68 HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only 7 年前
Felipe Lira b3ebc0d2 Removed some variants to reduce build time. 7 年前
Antti Tapaninen 355ac358 enable tess shaders for metal 7 年前
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
Felipe Lira 6c725111 LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
GitHub 36c8a29b Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode 7 年前
Felipe Lira 048d72e1 Propertly Initializing asset resources when a new Lightweight pipeline is created. 7 年前
Sebastien Lagarde 54642339 HDRenderPipeline: Remove multiplicative mode 2 7 年前
Evgenii Golubev a3be44b0 Add comments 7 年前
Felipe Lira 1496a464 Fixed shader error when in color space gamma. 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
Felipe Lira 50de2c20 Bumped SRP package version. 7 年前
Evgenii Golubev 974fa5e1 Reduce the number of dependent texture reads 7 年前
Felipe Lira fda645b1 Bumped SRP package version. 7 年前
Peter Bay Bastian ffe95b56 [subpackage] Add option to save .npmrc file for publishing other packages at the same time 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
Tim Cooper ec95c348 Add template path export. 7 年前
Tim Cooper 50b35144 First pass move file / folders. 7 年前
Tim Cooper 2460b1dc remove not needed files 7 年前
GitHub 5d9b28af Merge pull request #90 from Unity-Technologies/node-input-texture 7 年前
GitHub 35129ab8 Merge pull request #91 from Unity-Technologies/node-bugfixes 7 年前
GitHub d8578f92 Merge pull request #82 from Unity-Technologies/node-artistic-adjustment 7 年前
GitHub 9ddf9039 Merge pull request #85 from Unity-Technologies/node-channel 7 年前
Peter Bay Bastian 09c61d96 Fix bug causing ShaderGraph files to open in IDE rather than ShaderGraph editor (the issue was the plug-in that is bundled with Rider) 7 年前
Peter Bay Bastian 7be0bdf0 Close ShaderGraph window if it fails to load asset from serialized guid 7 年前
Peter Bay Bastian 3fdee329 ShaderGraph window now loads properly between Editor sessions #49 7 年前
Matt Dean 73639f15 Fix Checkerboard node 7 年前
Tim Cooper 1a40598f Update the party preview. 7 年前
Matt Dean 5e47b629 Fixes for PR 7 年前
Matt Dean 65348a87 Rename Checkboard Node 7 年前
Tim Cooper 048fd0dd Update to latest light weight pipeline. 7 年前
Matt Dean 1b3ac398 Merge branch 'master' into node-artistic-adjustment 7 年前