Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
Peter Bay Bastian
5b3b60c7
Fix for serialized selection
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
GitHub
27ac46fa
Make sure NdotV does not reach 0
8 年前
Evgenii Golubev
e9636e04
Enable reversebits() from the SM 5.0
8 年前
Evgenii Golubev
a1d11347
Improve and enable GetShiftedNdotV()
8 年前
Evgenii Golubev
f65b821e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
5cede9ef
Add the missing term
8 年前
GitHub
2dd27005
Merge pull request #41 from Unity-Technologies/LayeredLit
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
Evgenii Golubev
29fe471b
Clean up and optimize IntegrateLD()
8 年前
GitHub
3e5093c1
Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings
Scriptablerenderloop graphicssettings
8 年前
Evgenii Golubev
ee488f3a
Add the MIP level bias to the pre-filtered IS
8 年前
GitHub
b7c05e88
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
8 年前
Evgenii Golubev
ed6081c1
Fix the name of the procedural shader
8 年前
GitHub
62b752ee
Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
8 年前
Evgenii Golubev
d5c65b58
Clamp to prevent area light artifacts
8 年前
vlad-andreev
a1d2bf44
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
53bfede1
Fix the sky update issue
8 年前
Paul Demeulenaere
862a569a
Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
8 年前
GitHub
418dd0f4
Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
8 年前
Evgenii Golubev
02917d95
Clean up the SkyHDRI shader
8 年前
sebastienlagarde
2a67e7e3
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
8 年前
vlad-andreev
680ca5de
refactored HDRenderLoopInspector
8 年前
Evgenii Golubev
6708a6a4
Revert the MIP copy changes
8 年前
vlad-andreev
53587e34
fixed compile error
8 年前
Evgenii Golubev
afa6ac44
Disconnect the atmospheric parameters component from the sun since it is a WIP
8 年前
GitHub
9cc23eb7
Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
8 年前
Evgenii Golubev
db620c4f
Implement a workaround for the broken MIP copy code
8 年前
sebastienlagarde
4da37c9b
HDRenderLoop: Fix Texture settings, change it to struct again
8 年前
Felipe Lira
53636330
Updated project to use new RenderPipeline lifecycle.
8 年前
Evgenii Golubev
029886ab
Fix the GPU type of line lights
8 年前
Paul Demeulenaere
37270dfe
Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
8 年前
mmikk
db9d8a33
fix another revZ problem in ogl
fix another revZ problem in ogl
8 年前
Felipe Lira
462e7b4d
Merge branch 'master' into scriptablerenderloop-graphicssettings
8 年前
Evgenii Golubev
e7cb98c6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
469a2379
HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
8 年前