sebastienlagarde
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3b0e1c97
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HDRenderPipeline: Large refactor of all the pass attribute and varying system
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8 年前 |
sebastienlagarde
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53b5f4b3
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HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling
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8 年前 |
sebastienlagarde
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f0a158b3
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HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation
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8 年前 |
sebastienlagarde
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097f767c
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HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work
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8 年前 |
Sebastien Lagarde
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1cc45a08
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HDRenderPipeline: Push various error and warning fix
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8 年前 |
Sebastien Lagarde
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fe9b2eb8
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HDRenderPipeline: Format + another set of fix with displacement map
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8 年前 |
Sebastien Lagarde
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66bb5e08
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HDRenderPipeline: Fix last issue - all working!
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8 年前 |
sebastienlagarde
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b82ad07d
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HDRenderPipeline: Push compiling code
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8 年前 |
sebastienlagarde
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e25f8c19
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HDRenderPipeline: Add object scale
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8 年前 |
sebastienlagarde
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298c7695
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HDRenderPipeline: Clean some code in Tessellation
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8 年前 |
Sebastien Lagarde
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cc2fcd8e
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HDRenderPipeline: Move calculation of CreateTangentToWorld to pixel shader
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8 年前 |
Sebastien Lagarde
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4d17bef2
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HDRenderPipeline: Draft about surface gradient code
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8 年前 |
Sebastien Lagarde
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14dc6caa
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HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent
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8 年前 |
Sebastien Lagarde
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f1b63cc8
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HDRenderPipeline: Some rename and cleanup + add few surface gradient define case
Apply WorldToTangent name even with surface gradient
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8 年前 |
Tim Cooper
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c30d33b8
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
mmikk
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82540b9f
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fix normalizations
fix normalizations to match the bump framework.
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8 年前 |
mmikk
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9efd041c
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no need to distinguish between with/without surf gradient here
no need to distinguish between with/without surf gradient here
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8 年前 |
mmikk
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9719dcc6
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just fix some comments in our normal mapping stuff
just fix some comments in our normal mapping stuff
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8 年前 |
sebastienlagarde
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b9915628
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HDRenderPipeline: First draft of support of vertex displacement
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7 年前 |
sebastienlagarde
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5d0125b2
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HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
- And expose debug display properties
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7 年前 |
sebastienlagarde
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551e98f0
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Refactor the UI to have vertex, pixel and tessellation displacement
- This commit will break the data that use displacement
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7 年前 |
sebastienlagarde
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af8794d4
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Remove object scale from attribute/interpolator of tessellation
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7 年前 |
Evgenii Golubev
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0ed1b80b
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Global rename
positionSS -> positionNDC
unPositionSS -> positionSS
unTileCoord -> tileCoord
ComputeScreenSpacePosition() -> ComputeNormalizedDeviceCoordinates()
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7 年前 |
Evgenii Golubev
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f1b9bce7
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Avoid the warning about division by 0
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7 年前 |
Evgenii Golubev
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d1b5d0f0
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Fix parameter order of BFE
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7 年前 |
Sebastien Lagarde
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298fa746
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HDRenderPipeline: Fix issue with double sided and reflection probe
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7 年前 |
Raymond Graham
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e93f78ef
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Bring over Instancing support to HDRP shaders.
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7 年前 |
sebastienlagarde
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742c208a
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Fix compilation issue with instancing and tessellation
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7 年前 |
sebastienlagarde
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6bbe6503
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HDRenderPipeline: Fix issue with instancing and double sided
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7 年前 |
Evgenii Golubev
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2202a083
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Remove UnityPerCamera, introduce UnityPerView
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7 年前 |
Evgenii Golubev
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a3e9bdfc
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Improve the support of orthographic rendering
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
sebastienlagarde
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c1827b93
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Rename positionWS to positionRWS + update shader graph template
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6 年前 |
Sebastien Lagarde
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2b3f449e
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Fixing winding and VFACE order issue + Remove _DetViewMatrix
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6 年前 |