3680 次代码提交 (8f43aa08-0daa-4583-a1cf-80f51d3f103d)

作者 SHA1 备注 提交日期
Peter Bay Bastian f9685e94 Revert use of internal method 7 年前
Peter Bay Bastian 929cf786 Add ShaderStringBuilder and change non-CodeFunctionNodes to use it 7 年前
GitHub d1d69177 Merge pull request #131 from Unity-Technologies/LinearColorFix 7 年前
GitHub f4e6a374 Merge pull request #130 from Unity-Technologies/inspector-preview-mesh 7 年前
Matt Dean 14f5c06b Fix Matrix Multiply Vector node 7 年前
GitHub e8ae5340 Merge pull request #129 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 056c4c90 Update serialization upgrader 7 年前
Matt Dean 1a08b1b1 Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
Matt Dean cef293ac Rename Texture2D and Cubemap node files 7 年前
Jens Holm 2ce394e7 Trigger OnModified on master node when preview is rotated or scaled 7 年前
Tim Cooper 1f9b882d Fix up linar / gamma state of color nodes when they get inlined. 7 年前
Matt Dean 8697ac36 Preliminary work on Dynamic Matrix 7 年前
Matt Dean 0fca7431 Rename Texture2D and Cubemap nodes 7 年前
Jens Holm 8a16933b Minor refactor of preview mesh rotation and scale according to PR comments 7 年前
Tim Cooper bf727807 Fix lightmapping issue. 7 年前
Matt Dean b23f23cb First pass Matrix 4x4 nodes 7 年前
Peter Bay Bastian 24b03e7c Don't convert property nodes to inline nodes during undo/redo (fixes #125) 7 年前
Peter Bay Bastian 56fbf313 Bump package version 7 年前
Peter Bay Bastian 890a9ece More correct order of things in MaterialNodeView initialization 7 年前
Peter Bay Bastian 914403a2 Temp fix for various nodes 7 年前
Peter Bay Bastian cab03796 Update Shader graph importer to properly register shaders 7 年前
Peter Bay Bastian 03aee46f Add null check for OnDestroy 7 年前
Peter Bay Bastian 0ac8d160 Fix for DDXY node 7 年前
Tim Cooper f79b8aa2 Add alpha clip threshold to PRB master. 7 年前
GitHub 6f046031 Merge pull request #127 from Unity-Technologies/procedural-shape 7 年前
Tim Cooper f2413918 fix up typo. 7 年前
Peter Bay Bastian 3edd948a Updates to party preview 7 年前
Tim Cooper 7995a0e9 upgrading to new shader library. 7 年前
Peter Bay Bastian c0c7450c Saturate dot product result in fresnel effect node to avoid negative values 7 年前
Tim Cooper 7a9a255f More work on porting node library across to new shader library. 7 年前
GitHub 6a80fdeb Merge pull request #122 from Unity-Technologies/node-bugfixes 7 年前
GitHub 5546123e Merge branch 'master' into node-bugfixes 7 年前
GitHub 1a3f590c Merge pull request #99 from Unity-Technologies/node-input-scene 7 年前
Matt Dean 0364097d Fix Rounded Rectangle 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Raymond Graham 5f8aef95 Revert "module udpate" 7 年前
Raymond Graham 51c0d02a module udpate 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Julien Ignace b2315b94 Update default scene settings object creation to include exp fog and all relevant component. 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Julien Ignace daaa1360 Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials. 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Andre McGrail 8752dc7f Updated/Added Lightweight pipe tests, created templates 7 年前
Felipe Lira 9a3adabe Bumped package version 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前