272 次代码提交 (8efa8732-f472-4f14-9d10-58fc2fc6b458)

作者 SHA1 备注 提交日期
GitHub 8efa8732 Revert "Lightlists" 7 年前
GitHub 2aaf18a7 Merge pull request #478 from Unity-Technologies/lightlists 7 年前
sebastienlagarde 7ca6c7d6 HDRenderPipeline: Fix RessourceAssetTest and update detail texture formula 7 年前
GitHub 95f1f3a0 Merge pull request #474 from Unity-Technologies/feature/distortion 7 年前
Frédéric Vauchelles 19a6004a Check for out of bounds uv in ApplyDistortion 7 年前
Frédéric Vauchelles 396f2c8c Removed unused code 7 年前
Frédéric Vauchelles e8af5b56 Removed useless code 7 年前
Frédéric Vauchelles 600d1ebf Updated test scene material 7 年前
Frédéric Vauchelles 7c7d937f Updated UI text 7 年前
Frédéric Vauchelles 7d4ce9e6 Use CeilToInt to process texture borders when its size is not a power of 8 7 年前
Frédéric Vauchelles c84fe71e Updated test scene 7 年前
Frédéric Vauchelles 00943f50 Updated test scene 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles 5a06a16e Update test scene 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
Frédéric Vauchelles 9b91c67c Updated test scene for distortion 7 年前
Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Frédéric Vauchelles 67e5ae1f Updated test scene for distortion 7 年前
Frédéric Vauchelles 8706747e Removed incorrect depth rejection related code 7 年前
Frédéric Vauchelles ba8dc625 (wip) Use depth to discard pixels in front of distortion object 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles 6a403ad7 Updated test shader for distortion 7 年前
Frédéric Vauchelles 88544dd5 Added distortion on ulit shader 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
sebastienlagarde 46cd94e9 HDRenderPipeline: Fix issue with detail albedo using float instead of float3 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
sebastienlagarde 22664053 HDRenderPipeline: fix missing _LinkDetailsWithBase attribute on Layered shader 7 年前
Frédéric Vauchelles e95e8e4e Fixed: use signed integer for distortion 7 年前
GitHub 546f51ff Merge pull request #473 from Unity-Technologies/feature/transparency2 7 年前
Frédéric Vauchelles fcadaafc Added distortion masking 7 年前
Frédéric Vauchelles 8fa33755 Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel 7 年前
Frédéric Vauchelles e9e9db20 Don't reject distortion on z when applying 7 年前
Frédéric Vauchelles 616439c9 Fixed wrong uvs 7 年前
Evgenii Golubev 6e73f4f4 Update the comment 7 年前
Frédéric Vauchelles e2200ec7 (wip) distortion 7 年前
Frédéric Vauchelles 0d10ebe3 Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level 7 年前
Evgenii Golubev c7c0de7a Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
GitHub 65c360cd Merge pull request #471 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde fe4b4964 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde 2a53ec8d Missed one file in Lock UV mapping of details with base 7 年前
GitHub f1f7fa47 Merge pull request #468 from Unity-Technologies/Lock-details-mapping-to-base-mapping 7 年前
sebastienlagarde 2fe0e0bf Add toggle to lock UV tiling/offset of details to base 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
sebastienlagarde a127563b Fix issue with UI + handle negative transform scaling with tessellation 7 年前
sebastienlagarde 8866a519 Remove maxHeight from the POM code, not needed 7 年前
GitHub 3f0ee0ec Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test 7 年前
sebastienlagarde 3305fbf3 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test 7 年前
Sebastien Lagarde b57d314c first working version (don't work with tiling / scaling) but work with planar/UV0 7 年前