272 次代码提交 (8efa8732-f472-4f14-9d10-58fc2fc6b458)

作者 SHA1 备注 提交日期
Sebastien Lagarde 1007f823 Working individual layer 7 年前
Sebastien Lagarde 5a035109 Add warning message inside the UI to prevent wrong mapping with Pixel displacement 7 年前
sebastienlagarde 970fb50d test 7 年前
sebastienlagarde 7357d706 - Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP 7 年前
Sebastien Lagarde 8208d510 Sample influence map with mapping of main layer 7 年前
Sebastien Lagarde 86a73f40 Make POM match tessellation with details map (if same UVSet) 7 年前
Sebastien Lagarde 3fec7c83 Update of the UI 7 年前
sebastienlagarde 9700ad93 Rename Displacement mode to more artists friendly name 7 年前
sebastienlagarde 3ccbb95a Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement 7 年前
sebastienlagarde d40f1b67 Fix compil error 7 年前
sebastienlagarde 3946f7cd Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Sebastien Lagarde 1b01b294 unify applyHeight call 7 年前
GitHub 8b761a36 Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb 7 年前
sebastienlagarde b466af28 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb 7 年前
Sebastien Lagarde 02cabcb8 First draft of POM with layering - work on simple case - no influence mode 7 年前
Evgenii Golubev eb6135db Add minor fixes to the diffuse GGX code 7 年前
GitHub 8e0f168b Merge pull request #463 from EvgeniiG/Unity-2017.3 7 年前
Sebastien Lagarde 746126c6 define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more 7 年前
Evgenii Golubev 34357725 Add a comment 7 年前
Sebastien Lagarde 10a115ec Clean code. Remove now unused hack (as applyHeight formula have change) 7 年前
Evgenii Golubev 2010bbe1 Fix a typo 7 年前
GitHub a7a1fc40 Merge pull request #467 from Unity-Technologies/litui-sss-button 7 年前
Sebastien Lagarde 01ffdfce Test if there is a main heightmap before apply heightmap influence of layer 0 7 年前
Evgenii Golubev 5fcd2c10 Add a comment 7 年前
Thomas c7e2fad5 Added a temporary button to quickly jump to the SSS settings from the Lit material UI 7 年前
Sebastien Lagarde f71d11d3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb 7 年前
Evgenii Golubev dad8bfd5 Use the combined DV_SmithJointGGX() to compute D*Vis 7 年前
GitHub 5ed5cb24 Merge pull request #464 from Unity-Technologies/Update-detail-texture-blend-formula 7 年前
Sebastien Lagarde 5d2a6fb3 Include mapping change in InvTiling computatoin notification 7 年前
Evgenii Golubev 00c2eb90 Clean up BSDF.hlsl 7 年前
sebastienlagarde 62435a94 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Update-detail-texture-blend-formula 7 年前
GitHub 1b740960 Merge pull request #462 from Unity-Technologies/sss-refactor 7 年前
Sebastien Lagarde 77bd4a4c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb 7 年前
Evgenii Golubev 0ccbb812 Add a comment 7 年前
Thomas e7327a7f HDRenderPipelineInspector cleanup 7 年前
sebastienlagarde 11f38ef4 Use overlay formula for albedo and smoothness detail map 7 年前
Sebastien Lagarde f7913771 ComputePerVertexDisplacement now return a float3 7 年前
Evgenii Golubev 5c39d899 Remove HeavisideStep() from G_MaskingSmithGGX() 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
sebastienlagarde 6d6ac1f7 Change Range of DetailXXXScale parameter 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Sebastien Lagarde a6118c02 fix undo/redo with layeredLit 7 年前
Evgenii Golubev 823896b6 Normalize the Disney Diffuse BRDF for polar viewing angles up to (Pi/4) 7 年前
GitHub 44197a4d Merge pull request #460 from EvgeniiG/Unity-2017.3 7 年前
Sebastien Lagarde 0f381168 Fix issue with InvTilingScale not working with layered 7 年前
sebastienlagarde 956f0a26 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev c6261e9e Optimize DisneyDiffuse() 7 年前
GitHub 5f570605 Merge pull request #456 from EvgeniiG/Unity-2017.3 7 年前
sebastienlagarde 2bfcb077 Push draft of layered lit work 7 年前
Evgenii Golubev 8d9edb9e Use the anisotropy parametrization of Sony Imageworks 7 年前