492 次代码提交 (8e415ce6-6924-4271-b052-98aeaed82cd4)

作者 SHA1 备注 提交日期
Evgenii Golubev ff7d6139 Improve formatting 7 年前
Evgenii Golubev c430aa46 Tweak the area light approximation 7 年前
Evgenii Golubev 091d4389 Make sure there is no energy loss when the light is entirely above the horizon 7 年前
Evgenii Golubev bb60eead Update comments 7 年前
Evgenii Golubev 013ae3a2 Clean up and optimize a bit 7 年前
Evgenii Golubev 4cdf5753 Implement fake horizon clipping 7 年前
Evgenii Golubev 8fc77bcd Do the simplest thing possible 7 年前
Evgenii Golubev 4b648a68 Add full horizon clipping 7 年前
Julien Ignace 9e2f0ea8 - Cleaned Debugging component (not much left there...) 7 年前
Evgenii Golubev 7d130a77 Remove the case which acos() does not support 7 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 7 年前
Evgenii Golubev 0ecd61d6 Save 2 cycles 7 年前
Julien Ignace 4c8c57e2 Fixed last commit for game view. 7 年前
Evgenii Golubev 2322ea2a Avoid a compiler warning 7 年前
Julien Ignace 9e0e6cb2 Force a repaint of scene view when changing a value in the debug menu. 7 年前
Evgenii Golubev 6bf3cfb7 Add a numerical fit for DiffuseSphereLightIrradiance() 7 年前
Julien Ignace 5708842d Fixed compilation after merge and small menu layout mistake. 7 年前
Evgenii Golubev 1fdb1555 Update comments 7 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 7 年前
Evgenii Golubev 3b0e865d Fix the Mathematica code 7 年前
Evgenii Golubev 819753de Replace saturate() with a max() to work around a PS4 compiler bug 7 年前
Evgenii Golubev 018f4daf Optimize and add Mathematica notes 7 年前
Evgenii Golubev 58917ffe Eliminate artifacts at the boundary of the area light 7 年前
Evgenii Golubev 97db196f Simplify further 7 年前
Evgenii Golubev 2c75ceb4 Use the greater-or-equal comparison (better behaved) 7 年前
Evgenii Golubev 03679129 Redefine low thickness to be 2 mm 7 年前
Evgenii Golubev 2cfcae90 Fix cookies and shadows not properly affecting transmission 7 年前
Evgenii Golubev 9644d0d6 Further optimize DiffuseSphereLightIrradiance() 7 年前
Evgenii Golubev 25a85c71 Revert the full horizon occlusion case 7 年前
Evgenii Golubev 524431e8 Factor out common code 7 年前
Evgenii Golubev 655339b9 Optimize branches a bit 7 年前
Evgenii Golubev fc190f6e Add a comment regarding low thickness shadowing 7 年前
Evgenii Golubev 75a6f986 Save 1 cycle 7 年前
Evgenii Golubev 9282c42e Make transmission through thin objects account for shadowing 7 年前
Evgenii Golubev 42530415 Merge branch 'master' 7 年前
Evgenii Golubev 6122bd58 Fix SSS profiles (integers) round tripping through the G-buffer 7 年前
Evgenii Golubev 05b6659e Save 4 cycles in DiffuseSphereLightIrradiance() 7 年前
Evgenii Golubev 52619347 Update the HDRenderLoop test scene with the sphere light 7 年前
Evgenii Golubev db01df22 Implement the Frostbite version of sphere area lights 7 年前
Evgenii Golubev e449b44b Improve code formatting 7 年前
Evgenii Golubev 7cc7dab2 Avoid shading pixels behind rectangular lights 7 年前
Evgenii Golubev 6ac1b296 Add a minor numerical improvement 7 年前
Evgenii Golubev 08f57027 Enable the sphere light approximation 7 年前
Evgenii Golubev f2996a24 Improve numerical robustness of diffuse sphere lighting 7 年前
Evgenii Golubev 7fd989cc Remove the double sided option for area lights 7 年前
Evgenii Golubev e6e7ecba Factor out DiffuseSphereLightIrradiance() 7 年前
Evgenii Golubev f9ba5f18 Implement small trig optimizations 7 年前
Evgenii Golubev 928a8224 Use numerically approximated edge factors 7 年前
Evgenii Golubev 8aa6992f Implement the sphere horizon clipping approximation (broken; disabled for now) 7 年前
Evgenii Golubev 9221cddf Clarify magic numbers used by LTC lights 7 年前