Evgenii Golubev
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f2bf0055
|
Perform branching on light type earlier
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8 年前 |
Evgenii Golubev
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8ba9f706
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Make the LTC line algorithm numerically safe
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8 年前 |
Evgenii Golubev
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f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0ae839d1
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Add TODOs
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8 年前 |
Evgenii Golubev
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a8c88c7d
|
Add dielectrics for testing
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8 年前 |
Evgenii Golubev
|
700f909f
|
Update preprocessor definitions
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8 年前 |
Evgenii Golubev
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ca4fef9f
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Add the initial implementation of LTC line lights
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8 年前 |
GitHub
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e23c3b62
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Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
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8 年前 |
Evgenii Golubev
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22326553
|
Optimize and clean up LineIrradiance()
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8 年前 |
Paul Demeulenaere
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edb3630a
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Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
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8 年前 |
Aras Pranckevicius
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4e936089
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Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
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8 年前 |
Evgenii Golubev
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6ee97da3
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Remove the redundant TODO
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8 年前 |
sebastienlagarde
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91937fed
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HDRenderLoop: Merge FPTL - start light application
- all broken for now
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8 年前 |
Julien Ignace
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1622e984
|
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
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8 年前 |
Evgenii Golubev
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70e2eef6
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Add a small LTC line light optimization
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8 年前 |
Julien Ignace
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4b803be4
|
Fixed compilation and renaming because of last merge.
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8 年前 |
Evgenii Golubev
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ffa02031
|
Fix, clean up and optimize the line light code
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8 年前 |
Julien Ignace
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442892e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Evgenii Golubev
|
5607262f
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Add a test dielectric material
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8 年前 |
Aras Pranckevicius
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d6928d42
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API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives
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8 年前 |
Evgenii Golubev
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4e6796fb
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Update comments
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8 年前 |
Aras Pranckevicius
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a4012bb1
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API change: ReflectionProbe APIs renamed
CalculateHDRDecodeValues -> textureHDRDecodeValues
GetDefaultTextureHDRDecodeValues -> defaultTextureHDRDecodeValues
GetDefaultTexture -> defaultTexture
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8 年前 |
Evgenii Golubev
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58a0f9c9
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Update performance-related comments
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8 年前 |
Sebastien Lagarde
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882368f7
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HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
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8 年前 |
Sebastien Lagarde
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aa503023
|
HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
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8 年前 |
Sebastien Lagarde
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c140222d
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HDRenderLoop: Fix directional light issue with single pass
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8 年前 |
Julien Ignace
|
44b015c9
|
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
Paul Demeulenaere
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51383cec
|
Add world tangent node (with IRequireTangent behavior)
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8 年前 |
Paul Demeulenaere
|
94f746ff
|
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
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8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
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8 年前 |
Peter Bay Bastian
|
be11b1e0
|
"Show in project"-button now works
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8 年前 |
Peter Bay Bastian
|
c6e6d4e4
|
Refactored title bar button into own drawer
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8 年前 |
Peter Bay Bastian
|
53ab6c81
|
Added options button (not functional yet)
|
8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
Peter Bay Bastian
|
621f548e
|
Style tweaks and minor code clean-up for title bar
|
8 年前 |
Peter Bay Bastian
|
c299e028
|
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
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8 年前 |
Peter Bay Bastian
|
08a32f0c
|
Removed absolute positioning from TitleBar
|
8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
|
8 年前 |
GitHub
|
475169d0
|
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
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8 年前 |
Evgenii Golubev
|
472d34b5
|
Add the initial impl. of LTC line light Lambertian diffuse shading
|
8 年前 |
Evgenii Golubev
|
7bc91af9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
7b5d7327
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0fce7106
|
Remove hidden lights
|
8 年前 |
GitHub
|
442f36e7
|
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
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8 年前 |
Evgenii Golubev
|
a9ec88d9
|
Merge branch 'LineLights'
|
8 年前 |
Evgenii Golubev
|
b423f828
|
Add a test scene with a line light
|
8 年前 |
Evgenii Golubev
|
9d2c4819
|
Increase the line light ref. samples
|
8 年前 |
Evgenii Golubev
|
9d05529b
|
Relocate and enable the reference line light code path
|
8 年前 |
Evgenii Golubev
|
50204d4c
|
Add the 'Line' light archetype and fix the scene
|
8 年前 |