sebastienlagarde
ea867c72
HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader
8 年前
Evgenii Golubev
0063bde5
Update LTC LUT data
8 年前
Sebastien Lagarde
efa7c787
HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions
- It still doesn't work as UINT16 RT is not supported by Unity :(
- packing.hlsl need some convention/naming cleanup
8 年前
Evgenii Golubev
191dcd94
Optimize EvaluateBSDF_Area() with an early exit and scalar grouping
8 年前
Sebastien Lagarde
25234e00
HDRenderLoop: Test about packing all GBufer in two RT U16
This will not work for now but allow to stress the design in some comple
case. May be remove later or adapted
8 年前
Evgenii Golubev
8de2e009
Update the normalization of Baum's equation
8 年前
Sebastien Lagarde
40f9dda4
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
-fix issue with spotAngle that have been change in the light component
- remove undesired unrachable code warning
- create a proper shader config system (previous one was nor working)
- Change concept of material gbuffer to also include lighting, remove
all lighting buffer macro, bakeDiffuseLighting now pass to encode to
gbuffer
- deferred material is now in charge of all material RT format, lighting
buffer included
- velocity buffer is independt of deferred material
- add first start of distortion
- update velocity buffer management + add velocity pass
-
8 年前
Evgenii Golubev
92dde0a7
Enable two-sided support for the reference area light implementation
8 年前
runes
2998b7cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
2663eb61
Improve comments
8 年前
Julien Ignace
7d178554
Added some unlit materials to test Unlit GI
8 年前
Evgenii Golubev
81b8bd5f
Temporarily disable the reference GGX IBL implementation
8 年前
Julien Ignace
48fc9b85
- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
8 年前
Evgenii Golubev
f2161234
Add area light geometry visualization
8 年前
GitHub
0d79a150
Merge pull request #9 from Unity-Technologies/VelocityBufferSupport
Velocity support
8 年前
Sebastien Lagarde
7443a077
HDRenderLoop: Fixed issue with velocity pass + fix shader warning
- GBuffer velocity can't work as we miss prevPosition Attribute in
GBuffer pass
- #define can't be include in C# from another file...
8 年前
Evgenii Golubev
f6ce1375
Formatting; avoid D3D11 compiler warning
8 年前
Sebastien Lagarde
c03433e2
HDRenderLoop: Add velocity shader pass
8 年前
Evgenii Golubev
a98a734c
Fix formatting
8 年前
Sebastien Lagarde
1999b306
Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport
8 年前
Evgenii Golubev
3764be25
Realign the LTC test geometry
8 年前
mmikk
3a6077b7
apparently we don't support uniforms in #ifdef in compute with multiple kernels
apparently we don't support uniforms in #ifdef in compute with multiple
kernels (where it's not the same scenario in every kernel)
8 年前
Evgenii Golubev
fd5fbe55
Add a test scene for an LTC area light
8 年前
mmikk
19b1da78
revert duplicates and globals declarations
revert duplicates and globals declarations
8 年前
Evgenii Golubev
eaa51e39
Ignore Assembly-CSharp.csproj.FileListAbsolute.txt
8 年前
sebastienlagarde
97713e27
HDRenderLoop: Add importance sampling of aniso GGX for ref
8 年前
Evgenii Golubev
731e1f23
Enable LTC area light code path
8 年前
GitHub
c818f01e
Merge pull request #8 from EvgeniiG/master
Add an anisotropic GGX test scene
8 年前
Evgenii Golubev
99b53772
Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
8 年前
Julien Ignace
faec4157
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
c5da7cda
Delete the unused file
8 年前
Julien Ignace
dce07c5d
LayerLit layer mask is now rgb (layer0 is always 100%)
8 年前
Evgenii Golubev
0abdbd8f
Add anisotropic GGX test scene
8 年前
Julien Ignace
014f5626
Test scene layered material textures filtering set to aniso16
8 年前
runes
f1ab4d10
Fixed CSM clipping issue
8 年前
Evgenii Golubev
68bbdef4
Set the default anisotropy direction along the tangent
8 年前
Sebastien Lagarde
b945ef44
HDRenderLoop: Add velocity buffer support (C# side)
8 年前
Julien Ignace
b27e925d
Fixed compilation errors for no-define version of the LayeredLit shader.
8 年前
runes
4a7deee5
Support for compute shader evaluation of lights (single pass only so far)
8 年前
Julien Ignace
19d5484e
Updated LayeredLit shader with new code.
8 年前
sebastienlagarde
fc554180
HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM
8 年前
Julien Ignace
b43fec12
Fixed global illumination setup and shader.
8 年前
vlad-andreev
95cf033e
turned UsingFptl() into an accessor
8 年前
vlad-andreev
4a922123
use Graphics.ConvertTexture() in TextureCache
8 年前
Sebastien Lagarde
35b919ab
HDRenderLoop: Minor addition for emissive
8 年前
mmikk
32eade55
re-arranged to prep for async compute and minor clean up
re-arranged to prep for async compute and minor clean up
8 年前
Sebastien Lagarde
488f2a32
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
c669ef0e
HDRenderLoop: Missing files...
8 年前
Aras Pranckevicius
bbf7731a
API change: VisibleLight has spotAngle now
8 年前
Sebastien Lagarde
84c14eca
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
8 年前