152 次代码提交 (89d35dea-a384-426d-b4f8-a0715f36c2af)

作者 SHA1 备注 提交日期
Felipe Lira 89d35dea Fixed regression that was causing shadows to not render. 6 年前
GitHub 102fc3f3 Merge pull request #1078 from Unity-Technologies/backport/added-particles-simple-lighting 6 年前
Felipe Lira a3c04996 Some cosmetic changes + set target to 2.0 for PBR Standard shader 6 年前
Felipe Lira 4a869821 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 6 年前
Felipe Lira f5fa81b0 Reverted an accidental change. 6 年前
Felipe Lira d3c4d6f9 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 6 年前
GitHub 270ddc68 Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer 6 年前
GitHub cbfce342 Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport 6 年前
Felipe Lira c47b1299 Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 6 年前
Felipe Lira b35a3407 Some shuffling around reduces frame time on older devices. 6 年前
Felipe Lira 80bee94e Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
GitHub 043ff4aa Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056 6 年前
Felipe Lira 4fce110b Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
GitHub 79998337 Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055 6 年前
Felipe Lira 7f17ab1e Merged normal and view direction changes. 6 年前
Felipe Lira e69b9454 Updated LW PBR FWD pass template in shader graph. 6 年前
Felipe Lira 31402fe2 No renormalization on normals per-pixel for mobile. 6 年前
Felipe Lira 5f85fa58 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 6 年前
Felipe Lira 32da470b Fixed SH being always evaluated per-pixel. 6 年前
Felipe Lira a7eda888 Fixes and optimizations for low-end mobile for LW 6 年前
Julien Ignace f0c93c99 - Fixed reflection probe dimmer for automotive 6 年前
GitHub 22137994 Merge pull request #1072 from Unity-Technologies/Branch_FixSunlightHash 6 年前
Peter Bay Bastian 0d295cae Merge branch 'lw/2018.1/pr1070-sceneview-drawmodes' into 2018.1 6 年前
Peter Bay Bastian c19983e2 Disable a number of scene view draw modes for LWRP 6 年前
Julien Ignace e55ae8fe Fixed sunlight hash code when rendering sky cubemaps. 6 年前
sebastienlagarde b9df98fe Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting 6 年前
GitHub bd98e302 Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass 6 年前
Julien Ignace 8526f68c Remove useless test 6 年前
Julien Ignace 93205988 Simplified test in RenderDepthPrepass 6 年前
GitHub f47cd7cc Update comment 6 年前
GitHub 5fc4e97e Update comment 6 年前
Julien Ignace f00d20a6 Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 6 年前
GitHub 4e44f2d7 Merge pull request #1065 from Unity-Technologies/various-debug-fixes 6 年前
GitHub dce1ca66 Merge pull request #1064 from Unity-Technologies/Branch_RemoveSinglePassLighting 6 年前
Thomas 12334521 Undo/redo/sync/serialization fixes 6 年前
sebastienlagarde 15391811 Remove receive shadow UI on renderers: Fogbuzz of HUP 6 年前
Julien Ignace 4c9ec94f Commented out Single pass lighting to decrease shader compilation time. 6 年前
sebastienlagarde f43e725b Fix limitation on sky size 6 年前
sebastienlagarde 0b2ddeb4 More robust check at light creation (sanity check as we get report that problem may occur) 6 年前
sebastienlagarde e9a4fa0a Fixed shadow related errors caused by changeing atlas creation code (Partial) 6 年前
Peter Bay Bastian 15571cba Update Shader Graph submodule to include new package version 6 年前
Peter Bay Bastian 0030b83b Update package versions 6 年前
Thomas aff1dcf8 Update postfx package version 6 年前
Thomas 55cfb830 Update postfx submodule 6 年前
sebastienlagarde efbc1aed Fix DebugColorPicker warning 6 年前
Felipe Lira c06d5c5d Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 6 年前
Felipe Lira 6a45fea2 Changed shadowmap to use D16_UNORM format. 6 年前
Felipe Lira 37c1e211 Minor improvement. 6 年前
Felipe Lira a97abc0c Fixed subtractive mode 6 年前
Felipe Lira aa4af411 Added Cascade Split UI 6 年前