Evgenii Golubev
9470df9a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
88a0cfc2
Reverted wrongly commited test code.
8 年前
Evgenii Golubev
3cc7320b
Update heights of POM materials to match the tessellated versions
8 年前
Julien Ignace
2b3c73fa
Changed the way we handle reading into the bound depth buffer.
- Now Depth buffer is not copied anymore on PS4
- On other platform, depth buffer is used only once and the copy is used as a texture in all shader that need it. Depth Buffer Render Target is no longer changed.
8 年前
Evgenii Golubev
4dcd086c
Fix depth values produced by POM
8 年前
sebastienlagarde
5e6f5b8d
HDRenderPipeline: Update HDRednerPipeline.asset
8 年前
GitHub
da56ca63
Merge pull request #169 from Unity-Technologies/Branch_SssSettings
Moved SSS Settings to HDRenderpipeline asset
8 年前
Julien Ignace
6f47c87f
Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene).
8 年前
Evgenii Golubev
ae05ac6e
Add a height scaling factor for POM
8 年前
Julien Ignace
3dbbcbeb
Update Cascaded Shadow test with new scene settings.
8 年前
Evgenii Golubev
b7cf77a8
Reduce the scale and add a comment
8 年前
sebastienlagarde
c9e2247b
HDRenderPipeline: Update graphic test for Triplanar with LitMaterial
8 年前
Evgenii Golubev
aee19128
Remove 'positionCS' from 'PositionInputs'
8 年前
GitHub
2b3fa928
Merge pull request #168 from Unity-Technologies/Triplanar-POM
Fix planar/triplanar with normal map + POM Triplanar
8 年前
Sebastien Lagarde
98a462de
HDRenderPipeline: Missing one file
8 年前
Evgenii Golubev
b764b1b3
Implement efficient depth linearization for oblique view frustums
8 年前
Sebastien Lagarde
3f8a200e
HDRenderPipeline: Fix planar and triplanar + triplanar POM
8 年前
Evgenii Golubev
75437908
Merge branch 'Depth-offset' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
0732e483
Merge pull request #167 from EvgeniiG/master
Implement the min-max slider for thickness
8 年前
Evgenii Golubev
c74a3040
Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
794210ad
HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial
8 年前
GitHub
fd4b72d5
Merge pull request #166 from Unity-Technologies/normal-surface-gradient
Add Morten's Surface Gradient support
8 年前
Sebastien Lagarde
d252ad49
HDRenderPipeline: Fix issue with SurfaceGradient + update flip/mirror normal
8 年前
Sebastien Lagarde
a3352be4
HDRenderLoop: Fix compile with Surface Gradient
- The looks seems not correct
8 年前
Sebastien Lagarde
3aa763f2
HDRenderPipeline: Make last surface gradient change - code ready to test
- Update generation of tangent basis for surface gradient, next step,
test the code
- Update GI test scene material
8 年前
Sebastien Lagarde
59b48449
HDRenderPipeline: Missing two change
8 年前
Sebastien Lagarde
0365d4e5
HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR
- added _LAYER_MAPPING_PLANAR0 keyword
- Planar mapping is now a shader feature
- Move all SampleLayer to to ShaderLibrary and rename LayerUV to
UVMapping
- Create an enum UVMappingType instead of using isPlanar / is Triplanar
- Move double/mirror sided function to materialUtilities
- Update a lot of materials in test scene
8 年前
Sebastien Lagarde
01072951
HDRenderPipeline: Another pass on adding surface gradient code
- miss the init of vT1/Vb1 etc...
8 年前
Sebastien Lagarde
f1b63cc8
HDRenderPipeline: Some rename and cleanup + add few surface gradient define case
Apply WorldToTangent name even with surface gradient
8 年前
Sebastien Lagarde
1391c962
HDRenderPipeline: Miss one file
8 年前
Sebastien Lagarde
14dc6caa
HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent
8 年前
Sebastien Lagarde
7e59ca9a
HDRenderPipeline: Fix compil + fix double sided in regular case
8 年前
Sebastien Lagarde
4d17bef2
HDRenderPipeline: Draft about surface gradient code
8 年前
GitHub
41110934
Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe
Hdr capture for reflection probe
8 年前
Evgenii Golubev
fb5cc01d
Implement the min-max slider for thickness
8 年前
sebastienlagarde
70e640d7
Merge remote-tracking branch 'refs/remotes/origin/master' into HDR-capture-for-reflection-probe
8 年前
sebastienlagarde
86828cff
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
GitHub
5444da2d
Merge pull request #164 from Unity-Technologies/shadows
Shadows
8 年前
GitHub
2a8a25a2
Merge pull request #163 from EvgeniiG/master
Add transmittance preview
8 年前
sebastienlagarde
dede83da
HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe
- sky is now cull correctly
8 年前
Evgenii Golubev
e2501e62
Add transmittance preview
8 年前
sebastienlagarde
88adb5fc
HDRenderPipeline: Minor reformat
8 年前
GitHub
24918600
Merge pull request #162 from EvgeniiG/master
Improve the SSS profile UI
8 年前
Evgenii Golubev
6c9bbcca
Set '_StencilRef' for all lit materials
8 年前
Evgenii Golubev
13c21d32
Rename "transmittance" to "transmission" where applicable
8 年前
Evgenii Golubev
d42f0b22
Upgrade all materials in the HD test scene
8 年前
Evgenii Golubev
28308271
Fix stencil values
8 年前
mmikk
2321352b
fix fwd lighting when async shadow order is enabled
fix fwd lighting when async shadow order is enabled
8 年前
Evgenii Golubev
672495ee
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前