Felipe Lira
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870e00ba
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Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference.
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8 年前 |
Felipe Lira
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00dbd214
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Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture.
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8 年前 |
Felipe Lira
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45ce8af5
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Fixed shadow bias. Moved PCF filtering to _SOFT_SHADOWS. Made a few settings more user friendly.
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8 年前 |
Felipe Lira
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3f96479b
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Added RenderPipeline custom inspector.
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8 年前 |
Felipe Lira
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e72ab523
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Removed dummy workaround passes from shader. Added dynamic pixel lights to scene.
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8 年前 |
Felipe Lira
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1bbdcd6d
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Fixed rendering on metal
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8 年前 |
Felipe Lira
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9f7c7922
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Added custom shader material to set correctly shader keywords for LRRenderPipeline.
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8 年前 |
Felipe Lira
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11a8a1a4
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MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity.
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8 年前 |
Felipe Lira
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9dbfe2c5
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Renames assets to Pipeline convention.
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8 年前 |
Felipe Lira
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38a9956f
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Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available.
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8 年前 |
Felipe Lira
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065244b9
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Created base setup to support both metallic and specular in LDPipeline
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8 年前 |
Felipe Lira
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9bcbdc22
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Added the "RenderPipeline" shader tag. moved all settings from QualitySettings to Pipeline asset.
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8 年前 |
Felipe Lira
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33d7e522
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Upgrade mateiral upgrader to suit LDRenderLoop needs.
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8 年前 |
Felipe Lira
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6fff2662
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Updated default pipeline asset to more conservative lowend settings.
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8 年前 |
Felipe Lira
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f39c298e
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Fixed error after merge.
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8 年前 |
Felipe Lira
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0905d0bc
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Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
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8 年前 |
Felipe Lira
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be52007a
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Merge branch 'master' into lowendmobile
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8 年前 |
Felipe Lira
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17101aa5
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Changed the LDRenderLoop to define a minimal shadow setup instead of using the one from FPTL/HDRenderPipe. This will make it also easier for users to understand and provide example beyond the basic render loop.
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8 年前 |
Felipe Lira
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e606701e
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Added support to query shadowbias from Light. Fixed glossiness in specular.
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8 年前 |
Felipe Lira
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94d1068c
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Added 4 tap shadowmap filtering.
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8 年前 |
Felipe Lira
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db6e8103
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- Optimized tangetToWorld matrix multiplication
- Moved SH code to use builtin shader constansts. (SHA, SHB, SHC)
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8 年前 |
Felipe Lira
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d9ff7a64
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Added MGD interceptor library and manifest to use Mali Graphics Debugger.
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8 年前 |
Felipe Lira
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5450c598
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Fixed Lightmap issue and shadow issues on mobile.
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8 年前 |
Felipe Lira
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89e8323a
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Added a material upgrader to convert VikingVillage materials to LD Pipeline ones.
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8 年前 |
Felipe Lira
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926abc33
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Changed shader to specular setup and made a few cleanups.
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8 年前 |
Felipe Lira
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5dcbc378
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Removed old ScriptableRenderLoop and Pipeline namespaces.
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8 年前 |
Felipe Lira
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05e84b23
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Merge branch 'master' into lowendmobile
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8 年前 |
Felipe Lira
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21e43adc
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Added Fog
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8 年前 |
Felipe Lira
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3bba2de4
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Added NormalMap, Emission and Occlusion
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8 年前 |
Felipe Lira
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7adeb563
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Added non-directional Lightmap support
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8 年前 |
Felipe Lira
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c9e863e4
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Shadow slice resolution being computed automatically for best fit in the shadow atlas.
Moved all non-serialized settings from pipeline asset to pipeline instance.
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8 年前 |
Felipe Lira
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695bb05c
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Fixed shadow cascade interpolation issues. Fixed the case when no cascade was enabled was causing wrong shadowmap rendering.
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8 年前 |
Felipe Lira
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a749dbac
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Fixed cascade index selection.
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8 年前 |
Felipe Lira
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42f40c32
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Updated LowEndRenderPipeline to use the new RenderPipelineAsset
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8 年前 |
Felipe Lira
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782077fb
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Merge branch 'master' into lowendmobile
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
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8 年前 |
Felipe Lira
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5ccdddfc
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LowEndMobile Pipeline - Added Shadows.
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8 年前 |