Peter Bay Bastian
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87db2a13
|
Fix shader include paths in OnTileDeferred shader
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7 年前 |
Peter Bay Bastian
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2cd62598
|
Update graphics test framework to work with new folder structure
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7 年前 |
Peter Bay Bastian
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8237416b
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Fix capitalization in include path
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7 年前 |
Peter Bay Bastian
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d6b8a7e5
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Change root of repository to Assets/
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7 年前 |
Peter Bay Bastian
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e621aacf
|
Convert absolute paths to relative paths in shader includes
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7 年前 |
Peter Bay Bastian
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5afa867d
|
Add PostProcessing submodule to new path
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7 年前 |
Evgenii Golubev
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f9a33825
|
Use the isotropic phase function as an optimization
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7 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
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Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
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Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
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34abb246
|
Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
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9a0518a6
|
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
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7 年前 |
GitHub
|
6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
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f0d202b1
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Fixed UV Mapping mask for layered shader.
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7 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
|
994119c6
|
Add showing invalid materials to HDpipe
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7 年前 |
GitHub
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cac3c47f
|
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
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7 年前 |
Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
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92230900
|
Add a NULL check to RebuildSkyMatrices()
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7 年前 |
Evgenii Golubev
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5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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cd11ceeb
|
Remove the sky mesh
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7 年前 |
Peter Bay Bastian
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d969dce9
|
Update to work with graphics/srp/prepare-filtering
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7 年前 |
Evgenii Golubev
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07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
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7 年前 |
mmikk
|
8c27de69
|
simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
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7 年前 |
Evgenii Golubev
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7a50f940
|
Clean up
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7 年前 |
GitHub
|
a05784e8
|
Update a comment
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7 年前 |
Evgenii Golubev
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69b2a277
|
Implement computation of the view vector from the screen space coordinate
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7 年前 |
GitHub
|
dcd07ceb
|
Merge pull request #372 from EvgeniiG/master
Add transmission support for area lights
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7 年前 |
Evgenii Golubev
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a449e3ad
|
Merge branch 'master' (area light clear coat code is disabled for now)
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7 年前 |
sebastienlagarde
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28a704bc
|
HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
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470cff8e
|
Add Fresnel back to line lights
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7 年前 |
Evgenii Golubev
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70cf921d
|
Clean up the area light code
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7 年前 |
Evgenii Golubev
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471342f0
|
Factor out multiplication by 'lightData.color'
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7 年前 |
Evgenii Golubev
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1928fe74
|
Add transmission to line lights
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7 年前 |
Evgenii Golubev
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4bc21a86
|
Optimize area lights a bit
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7 年前 |
Tim Cooper
|
580b206b
|
missed files
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7 年前 |
Tim Cooper
|
29754ac3
|
Working light weight unlit master node
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7 年前 |
GitHub
|
5f6271d2
|
Merge pull request #67 from stramit/refactor-properties
Refactor properties
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7 年前 |
Tim Cooper
|
67d81eb4
|
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
|
7 年前 |
Tim Cooper
|
735c401b
|
Working: Properties window + new master node.
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7 年前 |
Tim Cooper
|
0818f178
|
temp
|
7 年前 |
Tim Cooper
|
9e0273b3
|
Fixing with help from peter
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7 年前 |
Tim Cooper
|
699f1e8d
|
temp commit
|
7 年前 |
GitHub
|
22e6141d
|
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
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7 年前 |
Tim Cooper
|
95cdeda0
|
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
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7 年前 |
Peter Bay Bastian
|
79bcc0cf
|
Cult of the party preview
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7 年前 |
Peter Bay Bastian
|
a2353fbb
|
Fix property gathering in preview rendering
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7 年前 |
Peter Bay Bastian
|
a93f2736
|
Add change notifications for graph, used for managing previews better
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7 年前 |
Matt Dean
|
726b1d96
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Fix old subscripts for FastBlinn
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7 年前 |
GitHub
|
569bb836
|
Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
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7 年前 |