uygar
c9b42ea6
Added cam relative offset to inverse of shadow matrix.
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
GitHub
2d1ee48c
Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination
HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)
7 年前
uygar
775d3f32
Optimized cascade selection code to reduce register usage.
Added additional texture size parameter to tent filters to avoid rcp calculations using up registers.
Removed unused scale parameter from directional light payloads.
7 年前
sebastienlagarde
c218e424
HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)
7 年前
Remy
ae07b3cc
Correct 1202 template
7 年前
Julien Ignace
b6d6a1da
Added a test scene to demonstrate baking sky component.
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
GitHub
7dbf5279
Merge pull request #937 from Unity-Technologies/add-correct-support-of-float
Add correct support of float for debug color picker
7 年前
sebastienlagarde
532d1c75
fix issue
7 年前
sebastienlagarde
3717cdb2
add correct support of float
7 年前
GitHub
3b36aa0b
Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided
Support none case for doublesided
7 年前
Sebastien Lagarde
07e997b0
Update test scene
7 年前
Sebastien Lagarde
4866a7dc
Fix missing coma
7 年前
Sebastien Lagarde
76cc874d
Re-introduce none case for double sided
7 年前
Sebastien Lagarde
c22ec643
HDRenderPipeline: Update relfection probe view shader to be at the norme
7 年前
GitHub
0ac5f863
Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
c84722a1
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
89f8c23c
Update version to 0.1.29
7 年前
GitHub
3e753c62
Merge pull request #934 from Unity-Technologies/Improve-normal-shading
Improve normal shading
7 年前
sebastienlagarde
b2319266
Update saturate(NdotV) to ClampNdotV
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
GitHub
e999b356
Merge pull request #933 from Unity-Technologies/Fix-warning-LW
Fix warning of LW and OnTileRender OnValidate call
7 年前
sebastienlagarde
4931ea6f
Fix warning of LW and OnTileRender OnValidate call
7 年前
GitHub
d73b4d26
Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests
Add possibility to have comment in tests listed in TestRunner
7 年前
Robert Srinivasiah
9c3ed431
Prelim usage of combined stereo VP for constant generation
Right now, I use the combined view/proj matrices generated from the engine for culling. I'd like to move the matrix generation up to script, where the HDRP explicitly controls the matrix gen.
As far as shader constants, this affects the usage of:
_ViewProjMatrix (not used the same as UNITY_MATRIX_VP in stereo/shadows)
_ViewParam
_FrustumPlanes
These three are used in GetTessellationFactors.
_InvProjParam (unused for now anyway)
7 年前
sebastienlagarde
8edea279
HDRenderPipeline: Fix various warning
7 年前
sebastienlagarde
81273007
HDRenderPipeline: Update dirty flags for GI on lightEditor
7 年前
Remy
b6b37ddb
Add possibility to have comment in tests listed in TestRunner
7 年前
sebastienlagarde
da640b25
Update GI baking
7 年前
GitHub
8617a030
Merge pull request #931 from Unity-Technologies/Add-GI-delegate
Add gi delegate
7 年前
sebastienlagarde
a52da444
Disable by default
7 年前
sebastienlagarde
f0e0be49
Push first draft
7 年前
GitHub
09c7f394
Merge pull request #927 from Unity-Technologies/fix/NDCwithZ
Added a library function to get NDC with the Z component
7 年前
sebastienlagarde
e21db91a
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
7 年前
GitHub
bafa5e7c
Merge pull request #930 from Unity-Technologies/hdrp-xr-initial
Initial stereo rendering support in HDRP
7 年前
Robert Srinivasiah
50a1c71f
Use helper function to turn stereo drawing on/off
7 年前
Robert Srinivasiah
167e7fed
Cleanups
7 年前
Robert Srinivasiah
1c4f5ae2
Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Robert Srinivasiah
44fabb65
Merge branch 'master' into hdrp-xr-initial
7 年前
GitHub
f32803ee
Merge pull request #918 from Unity-Technologies/build/automation
Get build automation working in the package test scenario
7 年前
GitHub
a7190d7e
Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset
- Fixed Sky Reflection bad behavior when having no light in the scene…
7 年前
Frédéric Vauchelles
6e9688c7
Fixed warning
7 年前
GitHub
40d29e93
Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors
Fix object motions vectors and a few warnings.
7 年前
GitHub
6a07965f
Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
5197454b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前