Tim Cooper
8fa9d68a
bump versions
7 年前
Matt Dean
a3be4eae
Add Not node
7 年前
Matt Dean
c119f05e
Add Dither node
7 年前
Tim Cooper
98264874
Use proper UV channel for lightmap coordinates.
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
97e5473e
Merge branch 'master' into node-bugfixes
7 年前
Matt Dean
ff6d2e4d
Change ComputeScreenPos to use projection sign as an argument
7 年前
Matt Dean
480fb3f5
Fix Flipbook node invert logic
7 年前
Martin Thorzen
06553d81
updated with PR feedback
7 年前
Tim Cooper
feb5b785
Fix up instancing from graph.
7 年前
Martin Thorzen
fc1154db
[FIX] #162 Checking if the texture has changed or not and updating accordingly.
7 年前
Tim Cooper
216c2b0a
Fix shader template issue + bump release.
7 年前
Martin Thorzen
ee72228e
[FIX] Matching the color request from the UI team
7 年前
GitHub
2927625a
Merge pull request #169 from Unity-Technologies/SRP-0.1.25
Srp 0.1.25
7 年前
Martin Thorzen
f243e1cf
[FIX] #157 Removed the check for Master node which casued the Exception.
7 年前
Tim Cooper
7d55fdcb
Bump pacage to 0.1.12
7 年前
Matt Dean
f7209064
Switch control's HDR argument to enum
7 年前
Martin Thorzen
450a5759
[FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported.
7 年前
Tim Cooper
21984136
LW working with new SRP release.
7 年前
Matt Dean
81985612
Fix/change slider property view UI
7 年前
Martin Thorzen
29920efb
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
Matt Dean
28df6957
Upgrade Slider UI to UIElements
7 年前
Matt Dean
ab60aa3e
Update Triplanar slot label
7 年前
Matt Dean
641ea895
Fix IntegerControlView styling
7 年前
Matt Dean
6d66cb6a
Revert Screen Position node changes
7 年前
Sebastien Lagarde
0e6b2e32
more improvement on framesettings and asset
- Suppres support async compute
- Add dirty state to asset render pipeline for frame settings
7 年前
Sebastien Lagarde
0cca4945
HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone
This PR update the behavior of frameSettings.
At runtime, camera must init from DefaultFrameSettings to be correct.
Currently it init from the SerializedFrameSettings which is wrong if the
camera rendering path is set to Default
7 年前
Sebastien Lagarde
e319fe72
minor comment correction
7 年前
GitHub
829ff2f1
Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode
Add instancing property view mode
7 年前
Sebastien Lagarde
7c20e2e8
Add instancing property view mode
7 年前
GitHub
8ab4d587
Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second
Add various comment and init Fresnel0 and SubsurfaceMask
7 年前
sebastienlagarde
55b8c071
Add various comment and init Fresnel0 and SubsurfaceMask
- Add various comment
- Add setup of Fresnel0 in transmission (in addition to SSS)
- Remove the call to DecodeFromSSSBuffer and init SubsurfaceMask instead
- Rename all packInt function to PackUint
7 年前
Paul Melamed
d83ceb71
Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader
7 年前
John
23c8824d
Setup shadow reciever constants before gather pass.
7 年前
GitHub
bb5db01e
Merge pull request #835 from EvgeniiG/opt_ps4_2018_01
Update the G-Buffer layout
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
John
3943e216
Frame configuration setup
7 年前
Evgenii Golubev
4762c664
Fill the diffusion profile in the BSDFData
7 年前
sebastienlagarde
d38ebec5
HDRenderPipeline: Update template of test 2003
7 年前
John
31c4096c
Initial UI additions, fixes
7 年前
Evgenii Golubev
5e4b9186
Fix tangent vector unpacking
7 年前
GitHub
bfee2e9d
Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering
Fix issue with sss and layering
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前
sebastienlagarde
54919201
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
7 年前
Felipe Lira
7aa2837f
Bumped package version
7 年前
Frédéric Vauchelles
c423498c
[PlanarReflection] use alpha in sample env for weight
7 年前
GitHub
c05bd70c
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前