4383 次代码提交 (83b753ad-43de-4c76-b4a5-053f9f990a8f)

作者 SHA1 备注 提交日期
Tim Cooper 8fa9d68a bump versions 7 年前
Matt Dean a3be4eae Add Not node 7 年前
Matt Dean c119f05e Add Dither node 7 年前
Tim Cooper 98264874 Use proper UV channel for lightmap coordinates. 7 年前
Matt Dean 352a061a Merge branch 'master' into compare-and-branch 7 年前
Matt Dean f43e0a6f Merge branch 'master' into node-input 7 年前
GitHub c763baf4 Merge pull request #163 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 97e5473e Merge branch 'master' into node-bugfixes 7 年前
Matt Dean ff6d2e4d Change ComputeScreenPos to use projection sign as an argument 7 年前
Matt Dean 480fb3f5 Fix Flipbook node invert logic 7 年前
Martin Thorzen 06553d81 updated with PR feedback 7 年前
Tim Cooper feb5b785 Fix up instancing from graph. 7 年前
Martin Thorzen fc1154db [FIX] #162 Checking if the texture has changed or not and updating accordingly. 7 年前
Tim Cooper 216c2b0a Fix shader template issue + bump release. 7 年前
Martin Thorzen ee72228e [FIX] Matching the color request from the UI team 7 年前
GitHub 2927625a Merge pull request #169 from Unity-Technologies/SRP-0.1.25 7 年前
Martin Thorzen f243e1cf [FIX] #157 Removed the check for Master node which casued the Exception. 7 年前
Tim Cooper 7d55fdcb Bump pacage to 0.1.12 7 年前
Matt Dean f7209064 Switch control's HDR argument to enum 7 年前
Martin Thorzen 450a5759 [FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported. 7 年前
Tim Cooper 21984136 LW working with new SRP release. 7 年前
Matt Dean 81985612 Fix/change slider property view UI 7 年前
Martin Thorzen 29920efb [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Matt Dean 28df6957 Upgrade Slider UI to UIElements 7 年前
Matt Dean ab60aa3e Update Triplanar slot label 7 年前
Matt Dean 641ea895 Fix IntegerControlView styling 7 年前
Matt Dean 6d66cb6a Revert Screen Position node changes 7 年前
Sebastien Lagarde 0e6b2e32 more improvement on framesettings and asset 7 年前
Sebastien Lagarde 0cca4945 HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone 7 年前
Sebastien Lagarde e319fe72 minor comment correction 7 年前
GitHub 829ff2f1 Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
GitHub 8ab4d587 Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second 7 年前
sebastienlagarde 55b8c071 Add various comment and init Fresnel0 and SubsurfaceMask 7 年前
Paul Melamed d83ceb71 Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader 7 年前
John 23c8824d Setup shadow reciever constants before gather pass. 7 年前
GitHub bb5db01e Merge pull request #835 from EvgeniiG/opt_ps4_2018_01 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 3943e216 Frame configuration setup 7 年前
Evgenii Golubev 4762c664 Fill the diffusion profile in the BSDFData 7 年前
sebastienlagarde d38ebec5 HDRenderPipeline: Update template of test 2003 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
Evgenii Golubev 5e4b9186 Fix tangent vector unpacking 7 年前
GitHub bfee2e9d Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Felipe Lira 7aa2837f Bumped package version 7 年前
Frédéric Vauchelles c423498c [PlanarReflection] use alpha in sample env for weight 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前