Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
Julien Ignace
c67546c5
Fixed pyramid debug visualization.
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
621d0c61
Rename
7 年前
Julien Ignace
c81b04cf
Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)
7 年前
Evgenii Golubev
0c573a4a
Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
7 年前
Julien Ignace
edd34849
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
Evgenii Golubev
fdd5cb7f
Ignore VBuffer scale
This means there is some fractional error if the screen size is not a multiple of 8 (or 4, depending on settings), but the error is typically less than 1%, so it's not very visible.
7 年前
sebastienlagarde
c6c178c5
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
Evgenii Golubev
ba308dc1
Compress OritentedBBox storage to 48 bytes
7 年前
sebastienlagarde
af486d0b
add missing option on framesettings debug
7 年前
Evgenii Golubev
dcf10d1d
Add a ComputeBuffer for participating media volumes
7 年前
Evgenii Golubev
1df1dda7
Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume"
7 年前
Remy
47d8fac6
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
b4da729b
Refactor things again to [GenerateHLSL]
7 年前
GitHub
ea872f5a
Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection
Update planar reflection settings
7 年前
Remy
1d14feab
Add Popup dialog to be able to run the tests on only one render pipeline asset
7 年前
Evgenii Golubev
044eb2c1
Improve the precision of the near plane calculation
7 年前
sebastienlagarde
a3b3f67e
Update planar reflection settings
7 年前
Remy
bdf92815
Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
7 年前
Evgenii Golubev
521d4a50
Add a Frustum struct
7 年前
GitHub
f5287a0f
Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
da4312b1
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
7 年前
Evgenii Golubev
2b155faa
Move the OrientedBBox code
7 年前
Remy
7902d374
Fix case ... again
7 年前
Evgenii Golubev
d248d9bc
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
7 年前
Evgenii Golubev
840edb50
Implement frustum-OBB culling
7 年前
GitHub
7d2bb767
Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
7 年前
Evgenii Golubev
19824028
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
Paul Melamed
cf795cc1
intermediate commit, switching to another branch
7 年前
Paul Melamed
c4bad05f
decal cluster debugging
7 年前
Paul Melamed
ffd9f57f
intermediate commit, decals pass info to gpu light culling
7 年前
GitHub
e2675d66
Merge pull request #246 from Unity-Technologies/devmode-define
Devmode define
7 年前
Peter Bay Bastian
c1e7625e
Hide debug outputs behind a define
7 年前
GitHub
3a64dab9
Merge pull request #245 from Unity-Technologies/fix-242
Fixes #242 by initalizing the color space field properly
7 年前
Peter Bay Bastian
00a8f677
Fixes #242 by initalizing the color space field properly
7 年前
GitHub
75dadc74
Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph
Added functionality to double click on a subgraph node to open it up …
7 年前
GitHub
cdc03be9
Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前
Peter Bay Bastian
6d5e2c25
Merge with master
7 年前
GitHub
9f659780
Merge pull request #240 from Unity-Technologies/fix-217
Fixes #217
7 年前
GitHub
f57c8cab
Merge pull request #238 from Unity-Technologies/master-preview-fixes
Master preview missing RenderTexture fixes
7 年前
Jens Holm
9c44af93
Add hide flags to master preview rendertexture ( fixed #225 )
7 年前
Peter Bay Bastian
e7218ad7
Remove unused variables and classes and rework how master preview resizing is handled
7 年前
Jens Holm
dd879e77
Make master preview refresh rendertexture on play mode change and check if rendertexture is null
7 年前
Martin Thorzen
5dd3e527
Updated so it is only left mouse click that can open using the double click
7 年前
Peter Bay Bastian
c595547c
Fixes #217 by searching all assemblies in the app domain
7 年前
GitHub
f187d743
Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale
Master preview rendertexture rescale
7 年前
Jens Holm
d3b6cb07
Make master preview dirty after rendertexture is resized ( fixes #235 )
7 年前