Tim Cooper
7fc5180c
Properly bind shadow maps when stereo texture arrays are being used
Using LightweightPipeline.SetRenderTarget unilaterally considers intermediate targets as being texture arrays, which is not true for the shadow maps.
7 年前
Tim Cooper
33926192
Support depth texture correctly in stereo
The seperate depth RT wasn't being created or managed correctly in stereo.
7 年前
Tim Cooper
b2cf3962
Fix existing typo
7 年前
Tim Cooper
c413cf12
Add stereo instancing/multi-view support to LWRP mat shaders
7 年前
Peter Bay Bastian
5bd40091
Update ShaderGraph submodule
7 年前
GitHub
9a166d7d
Merge pull request #1015 from EvgeniiG/fix_tessellation_uv
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
sebastienlagarde
ef3ceb25
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
7 年前
sebastienlagarde
9630d754
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
7 年前
Evgenii Golubev
b7f42cb7
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
sebastienlagarde
003ed8ce
Add pipeline subshader tags for HD
7 年前
GitHub
22b140ec
Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader
Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies…
7 年前
Remy
4097366b
Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs
7 年前
sebastienlagarde
fb2d62e1
Fix wrong pragma
7 年前
sebastienlagarde
6e72077d
Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization.
7 年前
Sebastien Lagarde
3a5a6a2f
Save a few ALUs
7 年前
Sebastien Lagarde
60bcac15
Fix several shader and C# warning
7 年前
sebastienlagarde
054d7fdb
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
7 年前
sebastienlagarde
776082ee
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
7 年前
sebastienlagarde
ea91e707
Changed atlasing errors to warnings.
7 年前
sebastienlagarde
1edd41cb
Fixed cascade selection when there are less than max cascades.
7 年前
sebastienlagarde
ad037878
Fixed runtime enums in the debug window
7 年前
sebastienlagarde
0c0b1ce5
Fixed shadow normalbiasmax value not properly being set.
7 年前
sebastienlagarde
2d03b0c8
Fixed override checkbox in volume editors
7 年前
Tim Cooper
7394c13b
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Tim Cooper
2a9c875c
Added 'prefer_hlslcc' directive
7 年前
Tim Cooper
da540b9e
Fix minor warnings
7 年前
Tim Cooper
8c8ee233
Update Callback's to show they are static calls (thanks Rob).
7 年前
Tim Cooper
449b2c69
Add high level camera callbacks to HD / LW.
7 年前
Evgenii Golubev
590beccb
Merge remote-tracking branch 'upstream/lwrp-sample-marker' into 2018.1
7 年前
Evgenii Golubev
875ec1ea
remove dead code
7 年前
Evgenii Golubev
e9bb654a
remove #pragma multi_compile for VR stuff
7 年前
Evgenii Golubev
6717b3e7
Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected.
7 年前
Evgenii Golubev
504b9374
Merge remote-tracking branch 'upstream/HDRP_GraphicTests' into 2018.1
7 年前
Tim Cooper
b1345f1d
Pump packages and package versions.
7 年前
Tim Cooper
50d0a9bc
Bump Package Version
7 年前
Peter Bay Bastian
45297f24
Bump package version
7 年前