1021 次代码提交 (7fa32b4e-bea2-46f8-bf8e-781d89b53831)

作者 SHA1 备注 提交日期
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
sebastienlagarde 77789151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 5802bde9 remove some code duplication for sphere vs. tile overlap 8 年前
sebastienlagarde 115b193a HDRenderLoop: fix shadow code 8 年前
sebastienlagarde cf14676d HDRenderLoop: regenerate header hlsl after merge 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev d51bbb44 subproject commit 8 年前
vlad-andreev 2e2c8f30 meta file for the external test scenes 8 年前
vlad-andreev ff751a5a add ScriptableRenderLoopScenes as a submodule 8 年前
vlad-andreev da9f3bfc Revert "add test scenes submodule" 8 年前
vlad-andreev ba65c3af add test scenes submodule 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
vlad-andreev 88b6b90d fix missing shader in fptl renderloop asset 8 年前
vlad-andreev 61cde378 remove old prototype 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
GitHub 89924c46 Merge pull request #7 from Unity-Technologies/ShadowMapSupport 8 年前
Sebastien Lagarde eed1a7a3 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
Sebastien Lagarde 55ac2b41 HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet) 8 年前
sebastienlagarde d2827571 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
sebastienlagarde cb428a02 HDRednerLoop: Again msising file... 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
GitHub 685cbab5 Merge pull request #6 from Unity-Technologies/ReflectionArchiTest 8 年前
mmikk 6761d9b5 slot in new compute shader lightlistbuild-bigtile.compute 8 年前
sebastienlagarde 8cf763ef HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme 8 年前
mmikk 6062ecfb enable big tile pruning by default 8 年前
sebastienlagarde e0f00a34 Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
Sebastien Lagarde 2ffcb7f1 HDRenderLoop: Misc test 8 年前
mmikk 0ea8b5f2 make disable fptl when clust a displayed option 8 年前
Sebastien Lagarde edd76a17 HDRenderLoop: miss a meta file 8 年前
runes 344748a4 Added checkbox for enabling Tile Debug Visualization 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
Sebastien Lagarde fab6bd80 HDRenderLoop: Miss two file 8 年前
runes 86db7d67 Debug code for visualizing light bounds 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
runes 7b5fc7e9 Added numbers to OverlayHeatMap 8 年前
Paul Demeulenaere 2629abf3 Avoid adding twice the same property (we should also have a test for that) 8 年前
Peter Bay Bastian af616546 Implemented basic title bar 8 年前
Sebastien Lagarde 1602a326 HDRenderLoop: Push draft not compiling 8 年前
mmikk eadf975e helps if the index actually IS impossible :) 8 年前
Tim Cooper 2aecf91f update biggest graph to have new master node. 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
Tim Cooper 33d4a8e3 [mat graph] fix some tests 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
Tim Cooper 93902ec9 [material graph] Pad v1 -> v4 properly. 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
mmikk 542eb324 enable gi in fwd shader (already enabled in deferred) 8 年前