GitHub
ba83237d
Merge pull request #1071 from Unity-Technologies/LW-Cosmetic
Some cosmetic changes + set target to 2.0 for PBR Standard shader
7 年前
GitHub
be4b60a5
Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt
Disable a number of scene view draw modes for LWRP
7 年前
Peter Bay Bastian
c7415ded
Disable a number of scene view draw modes for LWRP
7 年前
Aleksandr Kirillov
322b2ef3
Some cosmetic changes + set target to 2.0 for PBR Standard shader
7 年前
sebastienlagarde
5fd3f1bf
Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
7 年前
GitHub
8ae2aaf6
Merge pull request #1066 from Unity-Technologies/LWParticles
Added a shader for lit particles with SimpleLighting...
7 年前
GitHub
4a6f75f8
Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials
Update materials in HDRP tests
7 年前
Julien Ignace
97f5e51c
Update materials in HDRP tests
7 年前
sebastienlagarde
2859eff8
Remove useless test
7 年前
sebastienlagarde
6a0f8b9b
Simplified test in RenderDepthPrepass
7 年前
sebastienlagarde
9817daec
Update comment
7 年前
sebastienlagarde
1a7511d7
Update comment
7 年前
Felipe Lira
6dfa6b66
Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
7 年前
sebastienlagarde
0d28adac
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
Felipe Lira
225e061d
Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
7 年前
Aleksandr Kirillov
d5a564b2
Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
7 年前
sebastienlagarde
240571a1
Undo/redo/sync/serialization fixes
7 年前
Felipe Lira
e630eecd
Merge branch 'master' into LW-Bugfix
7 年前
Aleksandr Kirillov
97ca9cc7
Reverted an accidental change.
7 年前
sebastienlagarde
35d83109
Commented out Single pass lighting to decrease shader compilation time.
7 年前
Aleksandr Kirillov
99890a99
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
7 年前
sebastienlagarde
00a9485d
Remove receive shadow UI on renderers: Fogbuzz of HUP
7 年前
Mikko Strandborg
335fd2b5
Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
7 年前
sebastienlagarde
eb6ff84f
Fix limitation on sky size
7 年前
GitHub
d7a388ca
Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
cc4d54eb
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
f9435eae
Merge pull request #1060 from Unity-Technologies/shadows-globaloverride
Added reading the global overrides when launching shadow requests.
7 年前
GitHub
4859c628
Merge pull request #1056 from Unity-Technologies/FixComment
Updated the comments about sharing an interpolator between LM UV and …
7 年前
GitHub
03f497ff
Merge pull request #1059 from Unity-Technologies/LW-Perf
Some shuffling around reduces frame time on older devices.
7 年前
uygar
ba8f60e4
Added reading the global overrides when launching shadow requests.
7 年前
sebastienlagarde
e6a439b8
More robust check at light creation (sanity check as we get report that problem may occur)
7 年前
uygar
dacd5144
Fixed shadow related errors caused by changeing atlas creation code.
7 年前
Thomas
d7bc651c
Update postfx package version
7 年前
Thomas
ca823afb
Update postfx submodule
7 年前
Aleksandr Kirillov
8b7c571e
Some shuffling around reduces frame time on older devices.
7 年前
Felipe Lira
9acad36a
Fixed regression that was causing shadows to not render.
7 年前
sebastienlagarde
3daab8a8
Fix DebugColorPicker warning
7 年前
GitHub
77ed5eb6
Merge pull request #1058 from Unity-Technologies/FixViewDir
Packing and unpacking view direction the same way helps to get correc…
7 年前
Aleksandr Kirillov
f980622c
Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed
7 年前
GitHub
9d8aa462
Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize
Don't normalize the normal coming from the normal map if there's no s…
7 年前
Aleksandr Kirillov
44d8afbf
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
Aleksandr Kirillov
8b48e2b4
Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
7 年前
GitHub
9dc2fe4c
Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect
[ReflectionProbe] Fixed multiselection with mixed values for shape an…
7 年前
GitHub
81fad193
Merge pull request #1055 from Unity-Technologies/LowEndPerf
Fixes and optimizations for low-end mobile for LW
7 年前
GitHub
0adb2b7b
Merge pull request #1054 from Unity-Technologies/LW-UI
Added Cascade Split UI
7 年前
Aleksandr Kirillov
679b3479
Fixed a compilation error after merging.
7 年前
Frédéric Vauchelles
a4860f0b
[ReflectionProbe] Fixed multiselection with mixed values
7 年前
GitHub
f5476769
Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind
Remove redundant binding of _PyramidDepthTexture
7 年前
Aleksandr Kirillov
34c25f1b
Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
7 年前
Robert Srinivasiah
6c272e47
Remove redundant binding of _PyramidDepthTexture
We used to bind it in HDRenderPipeline.RenderPyramidDepth and BufferPyramid.RenderDepthPyramid. BufferPyramid seems to own the binding, so remove the HDRP binding.
7 年前