Tim Cooper
|
c1fe04ad
|
Add Vector1 shader graph for matt
|
7 年前 |
Jens Holm
|
b49f21d7
|
Tidy up resize handle
|
7 年前 |
Matt Dean
|
78db5ef1
|
Refactor float based shader properties
|
7 年前 |
Tim Cooper
|
7ab634f3
|
Apply remapping to all serialzied types
|
7 年前 |
Jens Holm
|
af26c91a
|
Add flag in resize handle to maintain aspect ratio
|
7 年前 |
Matt Dean
|
0292ae36
|
Color control refactor
- Add mode enum to ControlView
- Remove HDR Color node
- Switch Color node value to struct
- Update USS
|
7 年前 |
Peter Bay Bastian
|
484b4f58
|
* Add individual properties to node search
* Remove dropdown from property node
* Add all compatible slots to node search when dragging into empty space
*
|
7 年前 |
GitHub
|
4df636c0
|
Merge pull request #188 from Unity-Technologies/window-layout-docking
Change window position serialization to track closest corner
|
7 年前 |
Jens Holm
|
6b956d8e
|
Add dimension check when master preview is resized
When themaster review is resized, the new size is checked, and if it has not changed, the rendertexture is not changed.
|
7 年前 |
Matt Dean
|
affdcadf
|
Add HDR color support to Blackboard
|
7 年前 |
Peter Bay Bastian
|
8a1f3fbd
|
Remove substance material due to support being removed in Unity
|
7 年前 |
GitHub
|
86e92a04
|
Merge pull request #191 from Unity-Technologies/fixes-for-blackboard
Fixes for blackboard
|
7 年前 |
Peter Bay Bastian
|
2fc16a9a
|
Make blackboard only be draggable from the header to avoid conflicts with fields
|
7 年前 |
Peter Bay Bastian
|
84072c18
|
Add undo actions for blackboard
|
7 年前 |
sebastienlagarde
|
f854707d
|
Fix issue with tessellated object no renderer in reflection
|
7 年前 |
Frédéric Vauchelles
|
4ad995e4
|
[PlanarProbe] (wip) packing envlightdata structure
|
7 年前 |
sebastienlagarde
|
1b7573a4
|
HDRenderPipeline: Don't do depth pyramid if no refraction
|
7 年前 |
Frédéric Vauchelles
|
af8ef26c
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
sebastienlagarde
|
4a59f964
|
HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture
|
7 年前 |
Frédéric Vauchelles
|
2ad70a41
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
Remy
|
d5f2161a
|
Add World Y and Speed control to FreeCamera
|
7 年前 |
sebastienlagarde
|
7c8c80ac
|
HDRenderPipeline: Add NaN support in DrawFloat dbug function
|
7 年前 |
Frédéric Vauchelles
|
6950663c
|
[PlanarReflection] Removed incorrect include
|
7 年前 |
Remy
|
d731c271
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
4dd82f2d
|
HDRenderPipeline: Debug the correct texture when using FullscreenDebug
|
7 年前 |
Frédéric Vauchelles
|
d6743fba
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
John
|
b2e8261d
|
Feature CPU optimizations
|
7 年前 |
sebastienlagarde
|
f80ece87
|
Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
|
7 年前 |
John
|
b17eec2f
|
Stripped remaining keyword checks for feature
|
7 年前 |
sebastienlagarde
|
c6524756
|
HDRenderPipeline: Update NaN check visual
|
7 年前 |
John
|
7e059bd2
|
Feature config refactor and cleanup
|
7 年前 |
sebastienlagarde
|
579bce35
|
Add icon for decal component
|
7 年前 |
John
|
34fe29e6
|
Strip remaining UI additions to feature
|
7 年前 |
Remy
|
6d165864
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Felipe Lira
|
2bd5dc4b
|
Added npmrc files to ignore list.
|
7 年前 |
John
|
ba0245c3
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
sebastienlagarde
|
1ad763a2
|
Fix z/y swap for normal to decal space, unity is column major
|
7 年前 |
sebastienlagarde
|
f2ca455a
|
HDRenderPipeline: Remove useless code
|
7 年前 |
sebastienlagarde
|
bd05a03a
|
Fix inconsistency of diffusion profile int -> uint
|
7 年前 |
GitHub
|
a50e2899
|
Merge pull request #860 from Unity-Technologies/Fix-flip-issue
Update graphic test template of motion vector
|
7 年前 |
sebastienlagarde
|
c871526e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
3d2bbed4
|
Update graphic test template of motoin vector
|
7 年前 |
GitHub
|
39528822
|
Merge pull request #859 from Unity-Technologies/Fix-flip-issue
Fix motion vector + flip issue of debug mode
|
7 年前 |
sebastienlagarde
|
114acd41
|
Fix color picker in game
|
7 年前 |
sebastienlagarde
|
30f9fd22
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
25cb23c4
|
Fix various issue, remove previous code
|
7 年前 |
sebastienlagarde
|
c43a2771
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
uygar
|
4bf6ce24
|
Increased the default fov guard for now to handle seams for point lights.
|
7 年前 |
sebastienlagarde
|
5fadfa91
|
minor change
|
7 年前 |
Remy
|
456977b5
|
Fix FBX import errors
|
7 年前 |