GitHub
ecc5d681
Merge pull request #615 from EvgeniiG/master
Clean up TilePassLoop and update the MultiLight profiling test
7 年前
Remy
3ca3456a
Transmit static state of the placer object to the placed ones (for lightmapping)
7 年前
Raymond Graham
7f1a89ea
Motion Vector Support
HDRenderpipeline changes to support Motion Vector Pass.
7 年前
GitHub
b13cc702
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
Feature/realtime cubemap
7 年前
GitHub
61fde733
Merge pull request #611 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
7 年前
Remy
515bdee8
Add missing graphic test image templates
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Peter Bay Bastian
c3ce7007
Update `CoreShaderIncludePaths` to use `SRPMARKER`
7 年前
Evgenii Golubev
93c1c226
Update the MultiLight test
- Remove the 2nd line light
- Remove the 2nd rectangle light
- Add shadows and cookies
- Add 2x projector lights with cookies
7 年前
GitHub
5cadd592
Merge pull request #610 from EvgeniiG/master
Bugfix transmission
7 年前
Evgenii Golubev
f2463daf
Revert to a single loop over all punctual lights
7 年前
Evgenii Golubev
3367958a
Optimize EvaluateCookie_Punctual()
7 年前
Evgenii Golubev
c2749fb3
Clean up TilePassLoop
7 年前
Evgenii Golubev
fb4e09f9
Optimize punctual light evaluation by having an inlined function per light type
7 年前
Evgenii Golubev
93a7de37
Remove EvaluateBSDF_Area()
BEFORE
; Disassembly for GCN (Pitcairn)
; -------- Statistics ---------------------
; SGPRs: 100 out of 104 used
; VGPRs: 156 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2652 ALU, 178 Control Flow, 78 TFETCH
AFTER
; Disassembly for GCN (Pitcairn)
; -------- Statistics ---------------------
; SGPRs: 100 out of 104 used
; VGPRs: 156 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2651 ALU, 160 Control Flow, 82 TFETCH
There are 2 extra texture fetches (at the end of one of the area light loops) rather than 4 - the statistics are being pessimistic. These are repeated texture fetches and are a 100% cache hit.
7 年前
GitHub
1392a5c1
Fix a comment
7 年前
Evgenii Golubev
594c4768
Multiple bugfixes for transmission
7 年前
Felipe Lira
2387e5a5
Added GI to unlit standard shader.
7 年前
Felipe Lira
f8a9d47a
Updated inspectors to 2018.1 and remove pipeline warnings.
7 年前
Remy
cd0989fe
Add Pixel/Vertex displacement specific graphic tests
7 年前
Matt Dean
7c2a62b0
Add Normal Strength node
7 年前
Matt Dean
134e68b6
Fix Normal nodes
7 年前
Matt Dean
d0950f2d
Rename Normal nodes
7 年前
Matt Dean
e1814d28
Renamed noise nodes
7 年前
Matt Dean
7017122a
Fixes to noise nodes
7 年前
Matt Dean
3157dc84
Move Noise nodes to Noise folder
7 年前
Matt Dean
83230e2c
Comment out old procedural nodes
7 年前
Matt Dean
5ce62a7e
Move old procedural to WIP
7 年前
Matt Dean
21f4a1ac
Fix Property node output names
7 年前
Matt Dean
a7e7a333
Move Property node into Input
7 年前
Matt Dean
3f34639b
Fixes for subgraph, preview and property nodes
7 年前
Matt Dean
7301ac69
Moving more nodes
7 年前
Matt Dean
e9fb8030
Comment out vertex interpolator node
7 年前
Matt Dean
7857730f
Move vertex interpolator node to WIP
7 年前
Matt Dean
65e40578
Delete old normal folder
7 年前
Matt Dean
3d06be46
Moved Normal nodes
7 年前
Matt Dean
ed55de08
Remove logic folder
7 年前
Matt Dean
3604c2f5
Move old logic nodes to WIP
7 年前
Matt Dean
c6d1844b
Comment out old nodes
7 年前
Matt Dean
24863ece
Remove old colorspace conversion nodes and fix part preview graph
7 年前
Matt Dean
bcfd7b47
Fix Blend node naming conventions
7 年前
Matt Dean
e6dcc45d
Comment out old artistic nodes
7 年前
Matt Dean
7c7d7604
Add Colorspace Conversion node
7 年前
Matt Dean
5f368a29
Move old Artistic nodes back to WIP folder
7 年前
Matt Dean
4d3bb030
Rename BlendMode
7 年前
Matt Dean
8cdf0c8f
Move BlendModesEnum
7 年前
Matt Dean
b60e8b5a
Update Blend node
7 年前
Matt Dean
484cbca7
Renamed Blend node
7 年前
Tim Cooper
d2e30d64
Update right click menu.
7 年前
Matt Dean
a19f5b15
Moved BlendMode node
7 年前