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using UnityEngine; |
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using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph |
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/*namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Vertex Interpolation")] |
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public class VertexInterpolatorNode : AbstractMaterialNode |
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static readonly int[] k_ValidSlots = { InputSlotId, OutputSlotId }; |
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} |
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} |
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}*/ |