using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Parallax")]
public class ParallaxNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV, IMayRequireViewDirection
return NeededCoordinateSpace.Tangent;
}
}*/
using System.Reflection;
[Title("OLD", "AACheckerboard3d")]
public class AACheckerboard3dNode : CodeFunctionNode
}";
[Title("OLD", "Gradient Ramp")]
public class GradientRampNode : CodeFunctionNode
";
[Title("OLD", "Line")]
public class LineNode : CodeFunctionNode
[Title("OLD", "MultiLayerParallax")]
public class MultiLayerParallaxNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV, IMayRequireViewDirection
[Title("OLD", "ParallaxOcclusionMapping")]
public class ParallaxOcclusionMappingNode : CodeFunctionNode
[Title("OLD", "Pulse")]
public class PulseNode : CodeFunctionNode
[Title("OLD", "UV Panner")]
public class PannerNode : CodeFunctionNode
[Title("OLD", "UV Tile")]
public class UVTileNode : CodeFunctionNode
using UnityEditor.ShaderGraph.Drawing.Controls;
[Title("OLD", "Transform")]
public class UVTransform : CodeFunctionNode