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using UnityEngine; |
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using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph |
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/*namespace UnityEditor.ShaderGraph |
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{ |
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[Title("OLD", "MultiLayerParallax")] |
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public class MultiLayerParallaxNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV, IMayRequireViewDirection |
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return NeededCoordinateSpace.Tangent; |
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} |
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} |
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} |
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}*/ |