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Comment out old nodes

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Matt Dean 7 年前
当前提交
c6d1844b
共有 10 个文件被更改,包括 20 次插入20 次删除
  1. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/ParallaxNode.cs
  2. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/AACheckerBoard3dNode.cs
  3. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/GradientRampNode.cs
  4. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/LineNode.cs
  5. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/MultiLayerParallaxNode.cs
  6. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/POMNode.cs
  7. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/PulseNode.cs
  8. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVPannerNode.cs
  9. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTileNode.cs
  10. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTransform.cs

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/ParallaxNode.cs


using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Parallax")]
public class ParallaxNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV, IMayRequireViewDirection

return NeededCoordinateSpace.Tangent;
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/AACheckerBoard3dNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "AACheckerboard3d")]
public class AACheckerboard3dNode : CodeFunctionNode

}";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/GradientRampNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Gradient Ramp")]
public class GradientRampNode : CodeFunctionNode

";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/LineNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Line")]
public class LineNode : CodeFunctionNode

}";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/MultiLayerParallaxNode.cs


using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "MultiLayerParallax")]
public class MultiLayerParallaxNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV, IMayRequireViewDirection

return NeededCoordinateSpace.Tangent;
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/POMNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "ParallaxOcclusionMapping")]
public class ParallaxOcclusionMappingNode : CodeFunctionNode

";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/PulseNode.cs


using System.Reflection;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Pulse")]
public class PulseNode : CodeFunctionNode

";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVPannerNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "UV Panner")]
public class PannerNode : CodeFunctionNode

}";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTileNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "UV Tile")]
public class UVTileNode : CodeFunctionNode

}";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTransform.cs


using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("OLD", "Transform")]
public class UVTransform : CodeFunctionNode

";
}
}
}
}*/
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