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Comment out old procedural nodes

/main
Matt Dean 7 年前
当前提交
83230e2c
共有 5 个文件被更改,包括 10 次插入10 次删除
  1. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/BoxNode.cs
  2. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/FractalNode.cs
  3. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/HexNode.cs
  4. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/ParticleNode.cs
  5. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/RepeatingDotNode.cs

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/BoxNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Square")]
public class BoxNode : CodeFunctionNode

}";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/FractalNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Fractal")]
public class FractalNode : CodeFunctionNode

";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/HexNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Hexagon")]
public class HexNode : CodeFunctionNode

";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/ParticleNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Particle")]
public class ParticleNode : CodeFunctionNode

";
}
}
}
}*/

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/RepeatingDotNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Repeating Dot")]
public class RepeatingDotNode : CodeFunctionNode

}";
}
}
}
}*/
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