using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
/*namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "MakeSubgraph", "Square")]
public class BoxNode : CodeFunctionNode
}";
}
}*/
[Title("Procedural", "MakeSubgraph", "Fractal")]
public class FractalNode : CodeFunctionNode
";
[Title("Procedural", "MakeSubgraph", "Hexagon")]
public class HexNode : CodeFunctionNode
[Title("Procedural", "MakeSubgraph", "Particle")]
public class ParticleNode : CodeFunctionNode
[Title("Procedural", "MakeSubgraph", "Repeating Dot")]
public class RepeatingDotNode : CodeFunctionNode