7325 次代码提交 (799ad6ba-c40b-4cff-97a0-6f9e0497ead8)

作者 SHA1 备注 提交日期
GitHub 5400a734 Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption 7 年前
Thomas be99d989 Disabled failing tests for now 7 年前
Martin Thorzen b283a847 Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it. 7 年前
Felipe Lira ed9090de Changed release notes 7 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 7 年前
Sebastien Lagarde 69fc3303 edit profiler depth prepass caption + fix roughness for clearcoat 7 年前
Thomas 396d9a7d Attempt to fix auto exposure test 7 年前
Martin Thorzen 67f8b052 Removing this, since it has been added into another PR 7 年前
Felipe Lira 21416f83 Fixed GLCore compute buffer 7 年前
GitHub cec37252 Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate 7 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
Martin Thorzen 93058019 Re-added this functionality since I will remove it in another PR 7 年前
GitHub 7b5dafbd Merge pull request #1514 from Unity-Technologies/lw/bugfixes 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
Martin Thorzen e15d11a2 Updated changelog from feedback 7 年前
GitHub 5cacc87f Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 7 年前
Martin Thorzen 37c00666 Added update title to master preview and blackboard. 7 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 7 年前
RSlysz ae62e7c1 Fix distance to container colors to be same than handles 7 年前
Julien Ignace 0098fb38 Updated changelog + missing file 7 年前
Martin Thorzen 08e6da14 Updated with changelog updates 7 年前
GitHub 71868227 Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader 7 年前
RSlysz 22045d23 Rough implementation of new gizmos and colored vectors 7 年前
sebastienlagarde 6353d466 Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505 7 年前
Julien Ignace 0e6fbcd6 - Fixed useless code causing exception in LightLoop UI 7 年前
Martin Thorzen f8fc4b16 Added functionality for updating the title of the shader graph window 7 年前
Oliver Schnabel 2ad99218 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 7 年前
RSlysz aa299b28 Introducting new gizmos 7 年前
RSlysz 511b8e89 Adding colors to DrawVector3 7 年前
Nerites fc7a988b Updated comment and adjusted else formatting 7 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
RSlysz 15a92a9f Add toolbar quick reminder inside InfluenceVolume area 7 年前
RSlysz 5772a9b4 Rework the InfluenceVolume display 7 年前
RSlysz e3df0fc8 Add DrawVector6 feature to CoreEditorUtils 7 年前
RSlysz 1b725961 Renamed ArtisticSettings 7 年前
RSlysz abd3660f Add ProxyVolume collapsable area 7 年前
RSlysz 8569acf3 Move toolbar to top 7 年前
Antoine Lelievre 70db7a25 Updated Changelog 7 年前
RSlysz 148e717f Remove ProjectionVolumeSettings 7 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 7 年前
Felipe Lira 0d778bae Fixed some cascade issues 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
Felipe Lira 7ec954ba Updated changelog 7 年前
Felipe Lira 31f42512 Added unrelease tag on release notes 7 年前
Felipe Lira 1d3ab553 Added 2.0.x release notes and updated changelog to [keep a changelog] format 7 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 7 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 7 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 7 年前